Assassin's Creed Unity creative director talks about combat changes, Arno's story, and more
by Ozzie Mejia, shacknews.com, Aug 4, 2014 2:00PM PDT
When the Shacknews video crew hit the Big Apple last week, one of the first games they made sure to check out was the long-awaited Assassin's Creed Unity. Ubisoft was on-hand to offer a walkthrough of the game and creative director Alexandre Amancio took some time to talk to our own Steven Wong.
Amancio spoke about the French Revolution setting, slight tweaks to the stealth system, the improved parkour mechanics, the character progression system, Arno's story, and much more. One of the more interesting topics that was brought up was the change in combat, which revamps the game's formula significantly.
"Combat is much more challengning," Amancio told Shacknews. "It's more fun. It's based on sort of a strike/dodge/parry/block type of mechanic where you need to figure out what enemy you're facing and then adapt your strategy to that enemy. For example, if somebody's wielding a heavy axe, maybe blocking might not be the best answer. You cannot automatic counter anymore, so it's a lot more challenging. The reason we're doing this is because if combat is the path of least resistance, this is how every mission will end up. Because the fail state of stealth is discovery and the outcome of discovery is often combat."
For more on Assassin's Creed Unity, you can watch the full video interview below. For more interviews and features, like our 8-Bit Cuisine and The Last of Us graphics comparison, be sure to subscribe to Shacknews on YouTube.