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DICE continuing work to optimize Battlefield 4 netcode

by Ozzie Mejia, shacknews.com, Mar 3, 2014 5:00PM PST

Let's face it. Battlefield 4's launch could have been a lot smoother, but DICE's latest entry to the series was hampered by a large number of online bugs. Now that many of these bugs are being fixed, DICE has come forward to reinforce their commitment to building a more stable netcode.

"We are working on fixing glitches in your immediate interactions with the game world," states the latest entry to Battlefield blog. "The way you move and shoot, the feedback when you're hit, and the way other players' actions are shown on your screen. The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of 'one hit kills' in the game."

DICE is also looking into a number of other online issues, including rubber banding, player desync, kill camera delays, player damage not registering properly, immediate death upon sprinting, invincible vehicles, shots firing in the wrong direction, Levolution desync, and general lag issues.

The itinerary for DICE looks stacked and the studio is asking for player feedback in order to continue issuing fixes in a timely manner. "We want to assure you that we are constantly investigating, or already in the process of updating, all these items and several more that you've had concerns with – and that we will continue to do so with your help," the blog concluded.

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