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Need for Speed Wii U and Vita sales don't warrant Rivals ports

by Alice O'Connor, shacknews.com, Oct 22, 2013 8:00AM PDT

Oh, how briefly EA respected the Wii U and Vita as consoles deserving of typical AAA fare. Both received ports of 2012's Need for Speed: Most Wanted but are missing out on this year's entry in the racing series, Rivals. The answer to why was pretty clear, but Rivals developer Ghost Games has stated it plainly: Most Wanted didn't sell enough to be worth the effort again.

"Honestly, it's not the kind of stuff that I like talking about in detail, that much. We did a load of extra work on the Wii U version, and we had a lot of guys working on that stuff, you know?" creative director Craig Sullivan told thesixthaxis. "It didn't really sell that many, in terms of the Wii U market. I would love for it to have, because we put so much effort into that, trust me. I'd love for it to be way bigger than it was, and the same for the Vita."

Sullivan explained that with "over 200" people working on Rivals across five platforms, "we had to go with where we think the biggest audience will be for the game, and that's where we are."

Bringing the Frostbite 3 engine and its games to Wii U is clearly a pretty low priority for EA. Battlefield 4 is skipping it too, lest the dev team stretch itself too thin.

Need for Speed: Rivals is due November 19 on PC, Xbox 360, and PlayStation 3, followed by Xbox One and PS4 versions on November 22.

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