Titanfall devs too small to make single-player campaign
by Andrew Yoon, shacknews.com, Jun 21, 2013 2:05PM PDT
Titanfall was one of our favorite games from E3. Its satisfying multiplayer battles are polished with slick presentation usually reserved for single-player adventures. But, why is Titanfall online-only? Why isn't the studio creating a campaign to go along with its multiplayer component?
Respawn co-founder Vince Zampella explained that his studio is simply too small to make one. "For us, we're a small startup studio," Zampella said. "We're 60-some developers... For us it was really helpful to focus on the core game and what's fun. It's scoped more adequately to what we have the power to do as a start-up studio."
The size of his team also explains why Respawn is "focusing" on Xbox platforms.
A single-player campaign would require much more time from a much larger team, Zampella points out. "We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes," Zampella told GI.biz. "And how many people finish the single-player game? It's a small percentage... People spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end' [in single-player]."
Ultimately, he argues that it makes sense to focus on multiplayer, as that's what gamers will be spending their time on.