The Evil Within story, survival-horror elements detailed
by Steve Watts, shacknews.com, Apr 22, 2013 8:30AM PDT
Shinji Mikami's 'Zwei' has been announced as The Evil Within, a horror action game set for 2014. With the teasing and codenames out of the way, we can finally start learning more about the game itself, including the plot and gameplay details.
Bethesda Japan (via Gematsu), combined with IGN, give a clearer picture of the game. It stars Detective Sebastian, asked to investigate a homicide at an asylum. Together with a man named Joseph and a female detective simply called "Kid," he arrives to the scene later than the other officers and finds all the police cars empty. After finding a grisly scene of several police officers, doctors, and patients murdered, he loses consciousness and finds himself in a land full of monsters.
The game promises classic survival horror elements like limited resources and nerve-wracking environments, traps that can be used against enemies, and environments that transform and warp in real time. The environments are heavily detailed with bits of gore and viscera. Art director Naoki Katakai noted that most of the enemies are victims themselves. "Even when they’re evil creatures, there are greater evils still that are impacting on them or causing them to suffer.
"Obviously I like horror,” Mikami said. "But survival horror has been drifting away from what makes it survival horror. And so I want to bring it back. Bring back survival horror to where it was. There are a lot of survival horror games nowadays, but the thing that I want to focus on is having the perfect balance between horror and action."