Mojang details space sim '0x10c'
by Alice O'Connor, shacknews.com, Apr 4, 2012 12:45PM PDT
You'll get to program your own spaceship's computer and patch things up with duct tape in 0x10c, the new game from Minecraft creator Markus 'Notch' Persson. After muttering about a space sim in March and revealing the name yesterday, developer Mojang launched the website with heaps of details.
The site explains that 0x10c takes place in the far-flung future, after a computer bug kept early space travellers in suspended animation for umpteen billion years. With the universe we know winding down and preparing to die, you'll get to roam around, mining, trading, and looting, getting into space battles, and landing "seamlessly" on planets.
Ships are run off generators, and you'll need to balance power usage to keep things operational. "A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfully cloak," the site says. Should your ship get damaged, you'll need to fix it up, with materials including good old duct tape.
That old grey tape will briefly fix anything, Persson said on Twitter, noting that he hoped for a robust engineering aspect.
There's a heavy technical side to 0x10c too. The game actually emulates the CPU running your ship, which you can program and create software for yourself. Have a gander at the CPU's specs if you fancy studying up on that. Persson confirmed that players can swap programs, and even maliciously create viruses.
0x10c will pack both single-player and multiplayer, but you may need to pay to go online. "The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren't logged in," the site explains.
Mojang plans to release the game like Minecraft, first launching it in a basic state of playability and updating as it goes. We should remember from Minecraft's development that grand plans often end up scaled down or take longer than we might hope, but it's all awfully exciting on paper.