BioWare patches SWTOR 1.1 exploit, warns users
by Steve Watts, shacknews.com, Jan 19, 2012 11:30AM PST
As with any online game, BioWare has an ongoing battle to plug newfound exploits in Star Wars: The Old Republic. The latest, found since patch 1.1, let users spawn-camp around turrets in PvP servers. The problem was exacerbated by faction imbalance, giving an advantage to the Imperials for their greater numbers.
BioWare has issued another patch, and has stepped in to dispel some rumors and talk about the exploit, as well as issue a stern warning for those trying to take advantage of the glitch.
"Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone," says a post from PvP lead Gabe Amatangelo on the forum. "In Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue." The patch hit servers this morning and is now available widely.
Now Valor gains are 20 Valor per unique enemy player defeated, and that's modified by objectives owned by the player's faction. Amatangelo says that you get no Valor gain from destroying turrets within enemy bases or killing NPCs.
Meanwhile, if you took advantage of the exploit while it was available, you could be seeing repercussions in the near future. Associate community manager Joveth Gonzalez warns, "I just wanted to be clear and let you all know that we're definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary."
This isn't the first time BioWare has hinted at harsh retribution for exploit-users. Whenever the next one pops up, it'd be wise to simply not do it to begin with.