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A new 10 minute video walkthrough from Ubisoft shows off diving for treasure, brawling in bars, and harpooning for sharks. Read more

The latest Toy Box update to Disney Infinity pays homage to one of the year's biggest games. "Toy Columbia" lets you explore "a sprawling city in the sky with infinite possibilities." Just in case you couldn't figure it out, we're talking about BioShock Infinite. Read more

Nintendo has made quiet inroads with indie developers. However, they may have been too quiet. Nintendo of America's Dan Adelman, manager of... Read more

Nordic Games development director Reinhart Pollice says it's starting to work with small teams to explore the franchises it picked up from THQ, but in some cases the company is still waiting for assets. Read more

by Steve Watts, shacknews.com, Sep 4, 2013 10:15AM PDT

A new open world walkthrough of Watch Dogs shows off just how closely pieces of it hew to Ubisoft's biggest franchises. Read more

Wonderful 101 director Hideki Kamiya says it took time and iteration to get the feel of the game right, and it wasn't "exactly fun" as recently as a year ago. Read more

WB Montreal shows off a motion capture scene in progress for a pivotal plot point in Batman: Arkham Origins. Read more

by Alice O'Connor, shacknews.com, Sep 3, 2013 6:00AM PDT

We all knew Minecraft was pretty dang big, but when EA teams up to release stuff for your game, that's something else. A smattering of Mass Effect-themed DLC is coming to the dig 'em up's Xbox 360 edition this week, including skins of Mass Effect characters and a high-tech texture set. It's the first of a planned series of "Mash-ups" with other video games. Read more

Producer Avi Arad has outlined the timelines and some of his favored story beats for movies based on Uncharted, Metal Gear Solid, and Mass Effect. Read more

by Steve Watts, shacknews.com, Aug 28, 2013 2:00PM PDT

EA Sports' David Rutter explains what differentiates the next-gen versions of FIFA 14 from the current-gen ones: more realistic visuals, player behavior, and fully rendered crowds. Read more

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