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Ubisoft's Patrick Plourde hopes the upcoming Child of Light will create bonding moments between parents and children with its two-player mode. Read more

by Steve Watts, shacknews.com, Sep 13, 2013 8:30AM PDT

Call of Duty: Ghosts senior executive producer Marcus Iremonger explains how the companion app in the works from Beachhead Studio ties into the main game with objective-based XP rewards. Read more

Americans sure do love football. Madden NFL 25 topped the charts--following last month's NCAA Football. But people bought non-football games as... Read more

Call of Duty: Ghosts executive producer Mark Rubin explains how the game originally started as a Modern Warfare 4 concept, but evolved into being an entirely separate (but similar) continuity. Read more

"'Next-gen bush?' I want to see a next-gen bush," I say every morning since hearing about Assassin's Creed IV's shiny next-gen versions. At long last, a new trailer gives a close-up look at all the fancy tech and effects in the open-world murder simulator's posh versions, for people who like gawping at render passes. Read more

Let's just get the Mario characters out of the way. Read more

The opening to Activision's campaign trailer might make you think Call of Duty: Ghosts has tossed out any idea of realism. But the opening scene in space is entirely possible, according to Activision's Dan Amrich. Read more

This new explosion-filled Call of Duty: Ghosts video explains how America could be threatened by such a massive military attack. Spoiler-alert: it involves spaceships. Read more

by Alice O'Connor, shacknews.com, Sep 10, 2013 6:30AM PDT

Far Cry 3 creative director Patrick Plourde spoke a little last month about his next game Cloud of Light, a 2D RPG inspired by classic JRPGs, but only a little. Ubisoft today gave the grand reveal, unveiling a gorgeous adventure coming in 2014 to PC, Xbox 360, PlayStation 3, Wii U, Xbox One, and PlayStation 4. Read more

Zelda director Eiji Aonuma explains how the Wind Waker HD port helped Nintendo test for potential graphical styles for the next game. Read more

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