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During last week's trip to New York City, the Shacknews video crew met up with Raphael Parent, lead programmer for Far Cry 4, to talk about the story, the creative use of wildlife, and more. Read more

The Shacknews video crew recently had the opportunity to talk to AC Unity creative director Alexandre Amancio about the tweaked stealth system, improved parkour, and changes to the game's long-time combat system. Read more

by Steve Watts,, Aug 4, 2014 11:00AM PDT

Last year's Rogue Legacy wasn't made explicitly for Vita, but it certainly plays like it could have been. The recent release maintains its unique charm on the new device with the added convenience of portability, without missing a step. Read more

The Shacknews video crew spent last week in New York City and stopped to talk to The Crew's creative director, Julian Gerighty, about the MMO racer's instanced multiplayer, customization options, the progression system, and more. Read more

by Robert Workman,, Aug 4, 2014 8:55AM PDT

Whatcha gonna do, brother, when this new special edition runs wild on you? Read more

by Robert Workman,, Aug 1, 2014 3:15PM PDT

Some new sniper rifles are debuting in the game very soon as well. Read more

We look at both systems since their respective launches several months ago. Read more

Teddy Lee from Cellar Door Games celebrates Rogue Legacy coming to PlayStation platforms by discussing Rogue Legacy with Shacknews and answering questions from Chatty. Read more

We've played the Beta for some time, but here's some advice on what it needs to make it soar. Read more

by Steven Wong,, Jul 31, 2014 2:00PM PDT

We spoke to Alex Amancio, creative director for Assassin's Creed: Unity, to find out how the game embraces the spirit of revolution for the new generation of consoles. Read more