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EA has released a new video that introduces John Carver--a character that could be Isaac Clarke's rumored co-op partner. Read more

by Alice O'Connor, shacknews.com, May 29, 2012 1:00PM PDT

As adults, the idea of babyhood can be terrifying. Among The Sleep is tapping into this, the first gameplay trailer has revealed, as a first-person horror game played from the perspective of a two-year-old who's not quite alone in a spooky house. Read more

by Andrew Yoon, shacknews.com, May 29, 2012 12:30PM PDT

CD Projekt RED, developer of Shacknews Game of the Year The Witcher 2, is working on a brand new RPG IP. The company plans on announcing the game tomorrow, but has released a teaser image for all to see. Read more

A sequel to Kingdoms of Amalur: Reckoning was in "pre-production" before developer Big Huge Games was effectively shut down late last week. Read more

by John Keefer, shacknews.com, May 29, 2012 11:00AM PDT

Larian Studios continues to build out its Divinity franchise, announcing Divinity: Original Sin as a top-down RPG prequel to the series story line. Read more

Curt Schilling has criticized Rhode Island's role in 38 Studios' recent problems, claiming that the state economic board reneged on a deal and Governor Chafee's remarks ruined a potentially lucrative sequel deal for Reckoning. Read more

by Andrew Yoon, shacknews.com, May 29, 2012 9:30AM PDT

While last year's E3 demo focused on the action-oriented gameplay of Metro: Last Light, this year's demo focuses on the survival horror half--with an emphasis on survival. Read more

Batman: Arkham City's "Harley Quinn's Revenge" DLC is out today, giving a new story mission for $9.99 and closing the book on the game. Read more

As if saving the galaxy weren't already tricky enough with the Reapers, Cerberus and Geth in your way,Mass Effect 3 still has a bug or two to drain your game-enthusiasm-blood. Patch 1.03 is rolling out now, warping to PC today then landing on 360 and PS3 on Thursday. Read more

Call of Duty: Black Ops 2 head Mark Lamia talks about how the team grounded its future tech in reality, and shares bits on optimizing for the PC version. Read more