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Hip, cool, and jolly nice free roguelike Red Rogue is now available for your dungeon-crawling delight. It's been making waves in certain indie circles for a while, if you've had your ear to the ground, but is only now finished in all its open-source glory. Go, brave warrior, and paint that monochromatic dungeon red. Read more

by Andrew Yoon, shacknews.com, Dec 4, 2012 6:10AM PST

While I'm still genuinely concerned by the complaints I've addressed here, there's something to be said about a game that feels like I've barely scratched the surface after more than two hours of gameplay. Read more

by John Keefer, shacknews.com, Dec 3, 2012 3:30PM PST

If you wanted more DLC for Darksiders 2, then get ready to face off against The Demon Lord Belial. THQ revealed details of the third content pack, and it's coming out tomorrow. Read more

The retail disc version of The Walking Dead has been pushed to next week, Telltale Games has announced. Read more

A PlaneScape: Torment successor appears to be in pre-production at InXile Entertainment, minus the PlaneScape name. Black Isle alum Colin McComb is taking the helm of the project with the blessing of original lead designer Chris Avellone. Read more

by John Keefer, shacknews.com, Dec 3, 2012 12:50PM PST

With new DirectX 11 video cards already hitting the market, Futuremark has released a new benchmarking tool to help developers and players make sure they are getting the most out of their high-perfomance rigs. Read more

Dead Space 3 has is getting two retailer-specific pre-order bonuses: an SMG from GameStop, and an electrical shock weapon from Amazon. Read more

by Steve Watts, shacknews.com, Dec 3, 2012 11:10AM PST

Mutant Mudds is coming to the Wii U in early 2013, with "more unique content" for the platform. Read more

Guillermo del Toro has confirmed that his video game project Insane is still in production, now under a different developer, but it will still take another two years to finish and may no longer be part of a trilogy. Read more

Few people as devoted to games as modders, who toil away on labours of love long after Joe Player has forgotten the game even existed. Take Star Trek: Elite Force 2. You may have heard of Ritual's boldly-going FPS, and perhaps played and enjoyed it, but mod team HaZardModding has spent six years converting the single-player campaign to co-op. Now, it's finally completed. Read more