News
Deus Ex: Human Revolution Director's Cut improvements staying on Wii U
by Alice O'Connor, shacknews.com, Apr 3, 2013 6:00AM PDT
The revamped boss fights of Deus Ex: Human Revolution's Director's Cut on Wii U won't make the jump from to its home platforms, I'm sorry to say. While Wii U players will get to sneak and hack through the expanded fights, the rest of us will be forever stuck shooting faces. Read more
Torment: Tides of Numenera delayed before Kickstarter ends
by John Keefer, shacknews.com, Apr 2, 2013 3:55PM PDT
InXile Entertainment's highly successful Kickstarter campaign for Torment: Tides of Numenera has three days left to go, with almost $3.4 million pledged for the spiritual successor to PlaneScape: Torment. But already, the developer is letting backers and fans know that they expect to need more time to develop the game past the planned release late next year. Read more
Audio-only horror game Deep Sea released
by Alice O'Connor, shacknews.com, Apr 2, 2013 12:30PM PDT
So many fine-looking indie games pop up at games events but never get proper releases, leaving most of us gazing admiringly at photos and YouTube videos. Scratch one from your list of cool event-only games, as Robin Arnott has released Deep Sea, an audio-only sensory deprivation game which has you wear a blacked-out gas mask. You'll need to provide your own gas mask. Some assembly required. Read more
FTL designer talks about tablet port, and why a new game won't happen any time soon
by Andrew Yoon, shacknews.com, Apr 2, 2013 11:00AM PDT
FTL: Faster Than Light was one of the big surprise hits of last year, earning a spot on our top 10 games of the year. We caught up with the game's designer, Justin Ma, who explained the appeal of the game, and plans for a tablet version. Read more
Torchlight 2 editor launched with Steam workshop support
by Alice O'Connor, shacknews.com, Apr 2, 2013 6:45AM PDT
Modders, start your engine! Runic yesterday launched the official Torchlight 2 editor 'GUTS', which it says lets people "modify almost everything" in the action-RPG, "from item and skill balance, to level layouts, animations, quests, and much more." Why, we can all learn modding, but if you're not so inclined just lie back and wait for the sweet mods to roll in. Read more
Poker Night 2 officially announced, coming late April
by Steve Watts, shacknews.com, Apr 1, 2013 12:30PM PDT
Telltale officially announced Poker Night 2 today, a sequel that adds a few new characters and a "Bounty Unlocks" system for gaining cross-game rewards. It's coming to PC, PS3, and 360 in late April. Read more
Torment: Tides of Numenera screenshot shows The Bloom
by John Keefer, shacknews.com, Apr 1, 2013 7:15AM PDT
The Kickstarter campaign for Torment: Tides of Numenera will be wrapping up in a few days, but the development team has already released its first... Read more
Celebrate StarCraft's 15th birthday with retro portraits for SC2
by Alice O'Connor, shacknews.com, Mar 31, 2013 7:00AM PDT
StarCraft turns 15 today and, to celebrate the big day, Blizzard will hand out special retro portraits to StarCraft II players. The faces from the original game's box art, once so fiercesome and stunningly realistic but now a bit goofy and so plainly CG, can grace your SC profile if you play at least one online game in the next few weeks. Read more
Hotline Miami 2 to close series in early '90s
by Alice O'Connor, shacknews.com, Mar 29, 2013 4:45PM PDT
Delightful murder simulator Hotline Miami was never supposed to receive a sequel, so we should be jolly grateful that its planned DLC ended up morphing into one. But after that, developer Dennaton Games says, that's it. No more. It'll bow out murdering men in the early nineties then after that, you'll need to satisfy any head-stomping urges yourself. Read more
inXile and Obsidian sharing RPG tools and tech
by Alice O'Connor, shacknews.com, Mar 29, 2013 2:00PM PDT
Obsidian and inXile are awfully chummy, with a shared history going back to Interplay and Black Isle Studios and close enough that they want to lend members like a cup of sugar. Both Californian studios are making crowdfunded Unity-based old-school RPGs too, and so are putting their heads together. inXile today announced that they'll be collaborating on tools and tech with each other. Read more










