Here's a rare case: a game that's more enjoyable in its portable incarnation than on its highfalutin home console. Since Tekken 6 for PSP plays almost identically to the console versions, you're probably asking: why is the PSP one more satisfying? Partly it's a sense of expectations; you generally accept that the portable version of the game is going to lose some oomph, and it's pleasantly surprising when it doesn't. But it's also a series of small things in Tekken's case -- shorter loading times (even without installing the game to a memory stick), more responsive controls, and stable netcode, among others. All of these show that effort's been put into the PSP iteration, so it doesn't have that "tossed-off" feel that so many ports do.
For those unfamiliar with Tekken 6, let me break it down. It's the latest in a venerable series of 3D fighting games, expanded to feature a wide cast of weirdo characters and plenty of nonsensical, Japan-o-rama backstory. To its credit, the PSP version allows you to play every one of the characters from the console version (about 40 altogether). And while not all of them are significantly different from one another, and not all are particularly good at fighting, Tekken 6 has something for every playstyle and then some.
Most of the game modes from the console are here, including time attack, survival, and good old arcade battle. What didn't make it over is the console game's Story Campaign, which follows the exploits of two of Tekken 6's new characters (Lars and Alisa) -- although a new "Story" mode explains each character's story with captioned still frames and a few arcade battles. Both the PSP's Story mode and its arcade mode suffer from one fatal flaw, however: the final boss. Azazel, Tekken 6's official nemesis, is perhaps the most badly designed, frustrating to play against, and overall worst boss ever. Somehow he became even more ridiculously overpowered on PSP, so you can pretty much forget about ever unlocking the conclusions of any character's story. Hope you like looking at intros!
Another misstep is Tekken 6's network modes -- or, really, the lack thereof. While it does have smooth, easy gameplay and matching with local PSPs, it's awful that you can't play against anyone outside of your immediate vicinity. Add to this the fact that both players have to have the UMD in their PSPs to play and the ineluctable conclusion is that the developers didn't want anyone playing their game against any other real humans. This is nothing short of mystifying, since the whole Tekken series is focused on versus mode and ranking.
But hey, do you like beating virtual people up with the likes of cyborg chicks and kangaroos? If you do, and if you own a PSP, you will not find a better way to put busters in their place than Tekken 6. Sure, it's got flaws and omissions, and whoever approved the inclusion of the final boss should be made to suffer, but as fighters on the PSP go, this is as good as it gets.
The Critics Agree
Most reviewers agree that Tekken 6 for PSP accurately recreates the core feel of the console version.
"The reason Tekken 6 makes for such a great handheld port is because the gameplay only requires the use of four buttons. As the PSP has four face buttons, this allows for the gameplay to fit snugly on the hardware, even for devoted Tekken fans." -- Ryan Clements, IGN
"The basic mechanics work just like the PS3/360 version." -- Richard Li, 1UP
"The scale may be smaller, but the spirit of the fight is no doubt intact…" -- Gametrailers
The Critics Disagree
The online play, however, got mixed reviews.
"In my experience, matches over ad-hoc ran well, but suffered from sudden pauses when the game was resynching the players together. During a resynch, matches come crawling to a halt as if a lag spike suddenly interrupted both players' matches -- a jarring experience that negatively affects the flow of the match." -- Richard Li, 1UP
"Tekken 6 also sports a phenomenal Ad Hoc multiplayer mode that runs with almost no lag." -- Ryan Clements, IGN
"Tekken 6 offers smooth local ad hoc play that runs at a steady clip. It's disappointing, however, to note that game sharing… is missing." -- Gametrailers