What were they thinking?
posted by
megaraptor
(SEVERNA PARK, MD)
Feb 2, 2010
Member since Feb 2010
The premise of Lux Pain seemed good, but it falls apart quickly. The game itself guides you through where to go, who to talk to, etc. Sometimes it even does it automatically, leaving you with no choice but to just wait it out.
The dialogue is poorly localized and translated. There's spelling errors every other sentence, and mysterious apostrophes appear behind slang such as "wanna" or "gotta". The voice actors obviously tried to improve the poor dialogue by improvising and changing things around. I found that preferable to the drivel I was reading, but that's really no excuse for the poor translation and frequent misspellings. It's obvious that several different people worked on this project, but someone should have checked it and smoothed over the rough patches before rushing into production like a bull in a china shop - and I think that's exactly what happened.
The gameplay is kind of boring. There's not much of a challenge. The only "fighting" you get to do involves scratching the stylus across the screen, tapping, or slashing at the silent - a giant bug that talks to you as you try to fight little white blobs. Unfortunately, you can't be bothered to read it if you're trying to kill the blobs. Whatever, I'm sure it didn't say anything important anyway.
It's obvious that this game was influenced by social issues - parental neglect, drug abuse, suicide, etc. The premise seems interesting, but the game falls flat. I got to the end, but had lost all desire to fight the last boss. It's sitting around collecting dust until I sell it back.
This game really isn't worth your time. It could have been a well executed, poignant and socially relevant game. The art is nice, but Ignition's poor execution killed this title before it even had a chance.
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