GameSpy
Review
of Final Fantasy IV
If there's ever a gaming equivalent of "Masterpiece Theater," I certainly hope that
Final Fantasy IV will merit an episode. Packed with more drama per megabit than anything since 1989's
Phantasy Star II, Square's first 16-bit RPG broke new ground with its storytelling, epic scope, battle system, soundtrack, graphical effects, and interface design. It was a revelation at the time, and still sticks out as one of the series' finest -- some would say the finest. As such, it's great to see it hit the GBA in mildly enhanced form.
Final Fantasy IV puts you in the role of Cecil, a dark knight from the kingdom of Baron who's commander of the Red Wings, Baron's royal air force. The Red Wings have been raiding peaceful cities to steal mystical crystals, and no sooner does Cecil voice his objections than he's stripped of rank and ordered to deliver a mysterious package to a nearby village. Bad things go down, Cecil rebels, and an epic plot is set in motion.
Drama, circa 1991 Before
Final Fantasy IV, most RPGs were more about dungeon-hacking than drama, so if you don't approve of today's story-heavy shenanigans then you know what to blame. Taking cues from the disturbing sci-fi nightmare that was
Phantasy Star II,
FF4 continued to introduce genuine emotion into RPG storytelling. Love, sacrifice, anger, more sacrifice, betrayal, and yet more sacrifice (are these people suicidal?) await, all acted out by cute little super-deformed sprites. It's not exactly Shakespeare, but take my word, it was riveting to this 13-year-old back in 1991. Today, it's easier to recognize it for the basic melodrama that it is, but there's no denying the game's likeable cast and that exuberant feeling of high adventure which is rare in even today's RPGs.
Final Fantasy IV Advance is also enhanced by a newly retouched translation. The SNES version that hit America in 1991 was actually a toned-down version for younger folk, so
FF4A features a lot of dialogue bits and gameplay details that will seem new to many players. It's nice to finally play the "real" game -- it's sort of like a director's cut with newly restored footage. It's a bit more difficult overall, too, which helps address one of the kid version's shortcomings.
Don't worry, the gameplay's pretty good, too.
FF4 introduced the Active Time Battle system, which would appear in every subsequent Final Fantasy. It adds a sense of real-time danger to the combat, giving fights a faster, more chaotic feeling. For a 14 year-old game, the interface is surprisingly advanced and easy to use. There are also a lot of nicely designed towns and dungeons with fun secrets to find.
FF4 remains an extremely breezy, enjoyable RPG.
Advanced... Mostly It's not just the script that's new -- many things have been changed for the GBA. Despite the expected and unavoidable drop to GBA resolution, the battle scenes have been nicely redrawn. The game looks good, with a pleasantly small font and new character portraits. A few new dungeons have also been added, which let you maximize your characters' levels to take on some tough new challenges. This is minor, perhaps, but appreciated by us veterans. Best of all is the new quicksave feature. You can save and quit anytime outside of battles and story scenes, which is fantastic for RPGing on the road. Or, in my case, while making tacos for dinner.
There are some kinks, though. As you'd expect, the sound has suffered. The soundtrack actually comes off pretty well -- maybe at about 80% the quality of the fantastic SNES original. Oddly, it's the sound effects that've really suffered, being quite poor. The biggest problem come in the inexplicably screwed-up controls. For whatever reason, battles will slow down input response and even prevent button presses from registering. There's nothing to do but pace yourself and make sure you've selected the options you want before confirming. Menus scroll slowly as well. Bad programming? Whatever the cause, I eventually turned on the "pause during battle menus" feature because I was annoyed at screwing up selections in the heat of combat.
Drama to Go Despite a few GBA quirks,
Final Fantasy IV Advance is a great version of an RPG milestone. The story seems a bit simplistic by today's standards, but it's also uncommonly charming. The quicksave feature makes it an excellent candidate for fun on the go... assuming you can hold back the tears when yet another beloved character sacrifices themselves for the good of the world while you're playing on the train to work. Such an outburst might earn you some odd looks from your neighbors, but hey, this is one game that's worth a little embarrassment.
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