It is twenty years since the end of the global conspiracy depicted in Deus Ex. In the aftermath, a catastrophic depression has crippled the world and warring corporate governments use terrorism as the primary tool to enforce their own violently destructive agendas.
A few days before the start of Deus Ex: Invisible War, Alex D is roused from sleep and rushed to a secret airfield to be transported away from the only world he (or she, if the player so chooses) has ever known. Confined to a new training facility in Seattle "for his own safety," Alex learns that the city of Chicago, his home, was completely destroyed by a terrorist nanotech attack.
The only fragments of Alex's former world are now confined to the training facility in Seattle: Billie Adams (a fellow trainee from Chicago), two other students from the Seattle program and - always - the expectation that the mysterious rites and trials of his training will lead to a lucrative job as a corporate mercenary and spy. These things, too, are about to fly apart, however.
As covert anti-terrorist operative Alex D. you are thrust into a hornet's nest of conflict, conspiracy and doubt.
In the huge, free-roaming world of Deus Ex, the challenge is in choosing your allies and your enemies.
- Dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame.
- Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible.
- Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.
- Cunning stealth gameplay, with darkness and sound affecting enemy awareness.
- Variable gameplay offers multiple solutions to problems and support for varying stylistic approaches.
- Non-lethal, non-violent resolution to conflict, allowing players to make ethical statements through their actions.
- The player's progress through the game is supported by an unprecedented freedom of action by a dynamic, non-linear story with responsive plot branches.