This game was fun. The realism is pretty good. The campaign was fun but rather easy. Even the hard missions were beatable on two or three tries. As for being replayable, it leaves a lot to be wanted. The challenge mode is basically a sandbox mode. This is really fun but the cap on the buildings you can have really hurts this game. You can only have about 10 enclosures while there are many more animals that can fit into those areas. The campaigns are fun, but once they're beaten you get bored really quick.
Zoo Tycoon is a fun game, but soon becomes a game that you can't wait to complete and send back. When the zoo limit is reached it makes it difficult to achieve what you are working on. It throws everything off and you have to then decide what to get rid of. It would have been better if once you reached fame level 30 it unlocked more space.
My console froze quite a few times while playing this, thankfully this game auto-saves frequently and has a continue option. I found the transporting of animals messed the game up often and I would have to save my game and head to the main menu. However, I quickly learned that this cut out on the wait time it took for my animals to ship in and out. It took less time to save, quit, and load.
This game will test your memory when it comes to what you're looking for, or what animal you just selected. This was not always a good thing. Also, it may be a difficult play and quickly put down by kids less than middle school (6th grade in my day).
Overall, it was a good play the first day, but then became more of a job. Maybe that's what they were going for. I personally would not purchase this game to have in my collection. At one point I was only playing it for achievements, not so much for pleasure. An okay few day rental.
posted by LakinisAssassin (KAYSVILLE, UT) Feb 10, 2014
Member since May 2013
I have grown very fond of "build it" simulations. I have spent so many hours of my life micromanaging farms, theme parks, train stations, more theme parks, prisons, and theme parks. From my growing love in the genre I couldn't have been happier when I first delved into Zoo Tycoon.
The game may be "dumbed" down slightly from the PC version. But the controls on the gamepad work just fine. I thought the menu system was intuitive for the most part. However, navigation memory would have gone a long way into avoiding a few annoyances.
The animals look beautiful, but the people look stiff and gangly. The interactions you can play with the animals fall very short of entertaining, and seem like an odd addition. Animal care is tedious at first but not long into the game you are able to hire zoo keepers to do the dirty work for you.
The staff actually takes care of everything so well, that it almost plays to a fault. Once you hire them, that's it...everything runs perfectly. Sometimes a little need for micromanaging adds life into games like this. They almost seem pointless, as well as the tasks they complete. It would have been no different just removing them completely. That's a problem.
The biggest problem, however, is the limited amount of "space" you have to build. Not physically, but the allotted "pool" meter you are given to build fills extremely quickly. A much larger meter or an unlimited one would have added at least 2 points to my review of this game. The problem is so glaring it ruined the game for me when it filled up, and I was no longer interested in it. It ruined my "vision" so to speak and vastly limits the size of exhibits you can build and/or the variety of animals you want in your park.
It started promising, but ended up no better than the animal feces that your zoo keepers are tasked with cleaning up. Unnecessary and stinky.