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Zero Escape: Virtue's Last Reward

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Also on:3DS
GF Rating
8.2

167 ratings

Critic & User Reviews

GF Rating
9

Excellent

A Challenging Puzzle Game

posted by Mavrickjubei (BELLEMONT, AZ) Mar 21, 2013

Member since Mar 2012

Nice to see them put out a puzzle game of this magnitude for a handheld system! Would've given it a 10 if it wasn't for all the profanity in the game! That ruined it for me. Like playing a Full Metal Jacket game! Most will be tempted to switch to the Easy setting to get out of some of the complex rooms, but if you'll just think about it you'll figure it out!

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GF Rating
9

Excellent

A fantastic game with a lot of depth.

posted by steventylerk (ROSWELL, NM) Mar 20, 2013

Member since Mar 2013

This has to be one of the most creative games I've played on any platform. You play as Sigma, a guy who has been abducted from his college campus and later wakes up to find himself trapped in a suspicious elevator with a girl named Phi. This is where the first puzzle begins...a prompt shows up on screen urging you to "Seek a way out" or "escape" hence the name. After escaping the elevator you emerge in a large wherehouse where other abuctees are seeeking answers as well. You are then informed by a talkling AI rabbit that you all have been brought to this place to take part in the "Nonary game, ambidex edition" and it's all very mysterious and strange at first. Without getting into spoilers basically how the game works is two people (a pair) are partnered with another person (a solo) and go through these doors into rooms where they become trapped and have to seek a way out. A elaborate puzzle ensues and after everyone finds the solution and is able to return to the wherehouse on the other side the pair of people has to then play another game against the solo person they just solved the previous puzzle with. In this game players have to choose whether to "ally" or "betray" their puzzle partners. If a pair and solo both choose to "ally" they all gain 2 pts or "bp" which is short for bracelet points which makes sense as everyone's points are displayed on watch like braclets they all woke with on thier wrists. If one pair or solo betrays the other when they picked "ally", the betraying person or persons gain 3 pts while the allying person or persons lose 2 pts. Now if both the pair and solos pick "betray" neither gain nor lose any points at all. When someone or everyone gets to 9 pts they are free to leave. Everyone starts with 3 pts by default. This makes for tons of drama and descisions to be made. This is a incredibly original game and is extremely well written and voice acted. It is HEAVILY story based. Anyone interested in something different should check this out.

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GF Rating
9

Excellent

Wasn't Sure At First

posted by eluziv (HOFFMAN ESTATES, IL) Mar 20, 2013

Member since Jun 2011

I started playing ZEVLR and was not too excited about the gameplay or how uninvolved I was. The puzzles were fun and the many different outcomes were neat, shedding more and more of the story. Then you get to the point where you need to continue down these paths to find the truth..not get 100% game completion. I was pulled into the game and couldn't get out until I knew everything! The puzzles became more and more difficult but at the same time you became used to how they were designed and were able to figure them out still. More of the story begins to unravel until you have just one ending, the true ending.

One of the few games that getting the real ending doesn't require you to replay the game 10 times on different difficulties and I enjoyed that part about the game.

Just note I put in 45 hours into this game to get the real ending.

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