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Zero Escape: Virtue's Last Reward


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GF Rating

220 ratings

Critic & User Reviews

GF Rating


Wasn't Sure At First

posted by eluziv (HOFFMAN ESTATES, IL) Mar 20, 2013

Member since Jun 2011

I started playing ZEVLR and was not too excited about the gameplay or how uninvolved I was. The puzzles were fun and the many different outcomes were neat, shedding more and more of the story. Then you get to the point where you need to continue down these paths to find the truth..not get 100% game completion. I was pulled into the game and couldn't get out until I knew everything! The puzzles became more and more difficult but at the same time you became used to how they were designed and were able to figure them out still. More of the story begins to unravel until you have just one ending, the true ending.

One of the few games that getting the real ending doesn't require you to replay the game 10 times on different difficulties and I enjoyed that part about the game.

Just note I put in 45 hours into this game to get the real ending.

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GF Rating


Wonderful Story; Personal GOTY for 2012

posted by buzzkill21 (EDISON, NJ) Feb 12, 2013

Member since Jun 2008

Zero Escape: Virtue's Last Reward is simply one of the best Vita Games available to owners at the moment, regardless fo whether or not you consider it an actual game.

You play as Sigma, an awkward college kid who finds himself waking up in a mysterious elevator. You soon find out that you have been "volunteered" to take part in "The Nonary Game". Escape is possible, but it depends on your ability to trust the 8 Strangers you are trapped with, and their trust in you. If everyone cooperates, things should go fine, but misplace your trust, and the consequenses could be dire...

The story unfolds by unspoilering many of the informational pieces scattered across different timelines, which can be reached by making different choices as you go throughout the game.

"So is this like Mass Effect where every other sentance is a shot at good or bad Karma?"

Not exactly; You will need to change choices to fully unlock the story. The concept of timeline-travel sounds strange and confusing (earlier on, it is), but you slowly start to realise the greater purpose behind this, and the result is one of the greatest stories to be told in 2012, and dare I say, gaming in general.

Gameplay consists of escaping rooms. There are over 15 Puzzle Rooms to escape, each with their own theme and each one adding to the suspense, at their mysterious purposes. It's far outweighed by the narrative sections, thus many classify this not as a game but as a visual novel, but it does make for a fun time and fits the scene nicely.

Character development is unprecidented; You will almost defnitely feel a connection with at least one character by endgame.

Graphics consist of a 3D Modeled world and characters. Characters look nice, world looks nice, and the art style is nice. Nothing spectacular, but far from terrible.

Problems - Redundancy with the universal story narrative and the unskippable map transition sequences. Otherwise, get this game so you can await the sequel in painul agony

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GF Rating


A Vita Must Own

posted by FLOWDANGO (MORRISTOWN, NJ) Jan 8, 2013

Member since May 2007

First off, this game is really a choose your own adventure novel with "Minigames" in between extended dialog sessions. And when I say extended I mean one string could last about an hour or so without having to input anything except for the next dialog line button.

But this is not a bad thing at all, it is so good! The story is so good and the characters are so fleshed out you want to hear everything said and read all items collected. During novel sequences decisions might occur which will decide paths taken. In this title it you will encounter about 15 to 20 endings. As of right now I have seen about 5 of them and just keep replaying to see more.

Now I say replaying but the game incorporates a Flow Chart of all possible paths, of course marked with a ? if you have not encountered that game piece yet. So it is so easy to jump around to replay "Escapes" and see new Novel portions.

So besides the novel, decision points and the flow chart you have the hard part of the game which is the "Escape Minigames" which are not really minigames but very intricate puzzles. Sometimes the difficulty is just really hard due to the type of puzzle. A lot of puzzles have math, word association and some minor minigames. It is all very doable but it may take some extra thinking to get through most.

The game starts each room out in Hard mode, so if you get stuck you can switch to Easy and more hints will be available. Easy mode will most likely get you through the portion you are stuck on, I know it did when I needed it. Then you can go back and complete hard.

But why do hard at all? Because if you do things right you get a Gold folder instead of the easy Silver. In these folders are key details!

Amazing game! Only negative is the traveling aspect, it can really slow down the feel and I do not think is necessary but who knows maybe it is required for loading. If you have not played the first game 999 please do as well, it really makes the game that much better. Good

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