Critic & User Reviews
Really, really good.
posted by StTrdamus (BROWNSBURG, IN) Nov 7, 2012
Member since Mar 2008
2 out of 2 gamers (100%) found this review helpful
The one critical different to me is the characters are excellent, and all of the speech is voiced (vs. just text on the screen) which adds so much to the experience.
To me, this game is kind of like an MA version of the Prof. Layton games. It's not a corny little mystery. It's a dark, maturely themed story that would make for a great serial television show...reminds me a bit of Lost.
The story is really the driving factor, and it's excellent. But the puzzles are also great. There's a sense of inevitability to the puzzles...I haven't felt completely lost yet...which is a good thing.
It is a perfect portable game to. You can save at anytime...put it down, and pick up without needing to remember the controls or what not.
Zero Escape: You Must Try (if it's your thing)
posted by StarRaven (LAKE WORTH, FL) Dec 20, 2012
Member since May 2011
1 out of 3 gamers (33%) found this review helpful
Here's the thing. You must know what you're getting into before trying a game like this.
There is a LOT of dialogue and text. It's very story driven. The puzzle's are great. I found them to be quite easy, but it made me feel good about myself, hahaha. It's similar to Myst or Riven in terms of how you go about uncovering clues and such. And, obviously, the central point is to escape a room, kinda like those Flash Games from back in the day, only much more interesting and complicated.
The puzzles are quite fun.
So, here's the the thing... the game has that weird, bizarre, Japanese, anime quirkyness, which isn't a bad thing if you're used to it... but it doesn't quite work in this game for me. For others, I'm sure it will.
I just couldn't care about the story because I couldn't really take it seriously. So, with so many hours and so much time dedicated to dialogue pressing the story, a story I didn't care about, it was kinda rough just waiting to get to the puzzles.
I wish the puzzle's had more to do with the characters. They're all just random things detached from anything related to the story or people in them really.
The framework for the game would be AMAZING in a realistic setting, but the only setting that comes to mind would be SAW. Which, may be too far in the other direction. I think this game needs to be much darker and the formula works great for a Horror game, but Saw isn't a great franchise to be locked into specifically, although this formula would have made a great game for them.
Graphics and presentation are mediocre.
Touch ability is great.
Awesome game for the vita in terms of using the system and having a decent length of playtime.
Definitely recommend this to anyone who's played game similar and obviously anyone who's played 9 Doors on the DS.
A very deep, interactive novel game
posted by Existence (SALT LAKE CITY, UT) Sep 21, 2013
Member since Jul 2011
The problem is getting to that story. Although it's great to see it come together, unfortunately the designers put it together in a way that the player has to jump over a lot of hurdles to get to it.
As you may already know, it's a "point-and-click" game with a few puzzles tossed in. Plenty of text to scroll through (hence it's more like an interactive book) and not much else. In order to get through the entirety of it all, you have a flow-chart showing you what choices you made. Once you complete the game, you can hop around (via the flow-chart) and make different choices, getting different interactions, and different endings.
It's great that the player can hop around, and even though you can "fast-forward" through parts you have already seen, the biggest hurdle for me was having to watch through the scenes you have not seen. This may not sound like a big deal at first, but if anything has even been slightly changed, say just a word or two, you are prevented from using fast-forward.
You also can't skip through (if you're on a "new" story path) scenes that are seemingly arbitrary such as watching a door close, or seeing the main character move through multiple areas (which is just shown on a map).
This really bogged it down for me, as it was continually repeating things I already knew, but I still had to manually click through each text section (there is an auto function, but it's rather slow).
However, once I managed to get through all of it and see all of the endings, I was astonished to see how all of it was finally put together. It was pretty shocking how they explained almost every detail and how it all connects together. I thought the final ending was well worth it.
Overall, if you like story, I would suggest this.
posted by uop53 (HINSDALE, IL) Jul 27, 2013
Member since Jul 2013
A Challenging Puzzle Game
posted by Mavrickjubei (FLAGSTAFF, AZ) Mar 21, 2013
Member since Mar 2012
A fantastic game with a lot of depth.
posted by steventylerk (ROSWELL, NM) Mar 20, 2013
Member since Mar 2013
Wasn't Sure At First
posted by eluziv (HOFFMAN ESTATES, IL) Mar 20, 2013
Member since Jun 2011
One of the few games that getting the real ending doesn't require you to replay the game 10 times on different difficulties and I enjoyed that part about the game.
Just note I put in 45 hours into this game to get the real ending.
Wonderful Story; Personal GOTY for 2012
posted by buzzkill21 (EDISON, NJ) Feb 12, 2013
Member since Jun 2008
You play as Sigma, an awkward college kid who finds himself waking up in a mysterious elevator. You soon find out that you have been "volunteered" to take part in "The Nonary Game". Escape is possible, but it depends on your ability to trust the 8 Strangers you are trapped with, and their trust in you. If everyone cooperates, things should go fine, but misplace your trust, and the consequenses could be dire...
The story unfolds by unspoilering many of the informational pieces scattered across different timelines, which can be reached by making different choices as you go throughout the game.
"So is this like Mass Effect where every other sentance is a shot at good or bad Karma?"
Not exactly; You will need to change choices to fully unlock the story. The concept of timeline-travel sounds strange and confusing (earlier on, it is), but you slowly start to realise the greater purpose behind this, and the result is one of the greatest stories to be told in 2012, and dare I say, gaming in general.
Gameplay consists of escaping rooms. There are over 15 Puzzle Rooms to escape, each with their own theme and each one adding to the suspense, at their mysterious purposes. It's far outweighed by the narrative sections, thus many classify this not as a game but as a visual novel, but it does make for a fun time and fits the scene nicely.
Character development is unprecidented; You will almost defnitely feel a connection with at least one character by endgame.
Graphics consist of a 3D Modeled world and characters. Characters look nice, world looks nice, and the art style is nice. Nothing spectacular, but far from terrible.
Problems - Redundancy with the universal story narrative and the unskippable map transition sequences. Otherwise, get this game so you can await the sequel in painul agony
A Vita Must Own
posted by FLOWDANGO (MORRISTOWN, NJ) Jan 8, 2013
Member since May 2007
But this is not a bad thing at all, it is so good! The story is so good and the characters are so fleshed out you want to hear everything said and read all items collected. During novel sequences decisions might occur which will decide paths taken. In this title it you will encounter about 15 to 20 endings. As of right now I have seen about 5 of them and just keep replaying to see more.
Now I say replaying but the game incorporates a Flow Chart of all possible paths, of course marked with a ? if you have not encountered that game piece yet. So it is so easy to jump around to replay "Escapes" and see new Novel portions.
So besides the novel, decision points and the flow chart you have the hard part of the game which is the "Escape Minigames" which are not really minigames but very intricate puzzles. Sometimes the difficulty is just really hard due to the type of puzzle. A lot of puzzles have math, word association and some minor minigames. It is all very doable but it may take some extra thinking to get through most.
The game starts each room out in Hard mode, so if you get stuck you can switch to Easy and more hints will be available. Easy mode will most likely get you through the portion you are stuck on, I know it did when I needed it. Then you can go back and complete hard.
But why do hard at all? Because if you do things right you get a Gold folder instead of the easy Silver. In these folders are key details!
Amazing game! Only negative is the traveling aspect, it can really slow down the feel and I do not think is necessary but who knows maybe it is required for loading. If you have not played the first game 999 please do as well, it really makes the game that much better. Good
posted by animeguru (ALAMEDA, CA) Dec 2, 2012
Member since Dec 2012
Incredibly convoluted, but fantastic
posted by Straypuppy (BETHESDA, MD) Nov 4, 2012
Member since Mar 2009
Overall, if this is your kind of game and if you can keep track of all the chaos that happens as the game progresses, you'll find that the story is really engaging and leaves you wanting more.