Zero Escape: Virtue's Last Reward is simply one of the best Vita Games available to owners at the moment, regardless fo whether or not you consider it an actual game.
You play as Sigma, an awkward college kid who finds himself waking up in a mysterious elevator. You soon find out that you have been "volunteered" to take part in "The Nonary Game". Escape is possible, but it depends on your ability to trust the 8 Strangers you are trapped with, and their trust in you. If everyone cooperates, things should go fine, but misplace your trust, and the consequenses could be dire...
The story unfolds by unspoilering many of the informational pieces scattered across different timelines, which can be reached by making different choices as you go throughout the game.
"So is this like Mass Effect where every other sentance is a shot at good or bad Karma?"
Not exactly; You will need to change choices to fully unlock the story. The concept of timeline-travel sounds strange and confusing (earlier on, it is), but you slowly start to realise the greater purpose behind this, and the result is one of the greatest stories to be told in 2012, and dare I say, gaming in general.
Gameplay consists of escaping rooms. There are over 15 Puzzle Rooms to escape, each with their own theme and each one adding to the suspense, at their mysterious purposes. It's far outweighed by the narrative sections, thus many classify this not as a game but as a visual novel, but it does make for a fun time and fits the scene nicely.
Character development is unprecidented; You will almost defnitely feel a connection with at least one character by endgame.
Graphics consist of a 3D Modeled world and characters. Characters look nice, world looks nice, and the art style is nice. Nothing spectacular, but far from terrible.
Problems - Redundancy with the universal story narrative and the unskippable map transition sequences. Otherwise, get this game so you can await the sequel in painul agony
gamers (100%) found this review helpful
I was able to rent this game, because having not played the original, I had no idea what to expect. I knew it was some kind of video game novel, but that's pretty much where it ended. I also know that I tend to find the long exposition in Japanese RPGs very annoying. I try to skip ahead as much as possible...so I was pretty sure I wouldn't like this game, since I though it would be all exposition.
The one critical different to me is the characters are excellent, and all of the speech is voiced (vs. just text on the screen) which adds so much to the experience.
To me, this game is kind of like an MA version of the Prof. Layton games. It's not a corny little mystery. It's a dark, maturely themed story that would make for a great serial television show...reminds me a bit of Lost.
The story is really the driving factor, and it's excellent. But the puzzles are also great. There's a sense of inevitability to the puzzles...I haven't felt completely lost yet...which is a good thing.
It is a perfect portable game to. You can save at anytime...put it down, and pick up without needing to remember the controls or what not.
posted by Mavrickjubei (BELLEMONT, AZ) Mar 21, 2013
Member since Mar 2012
Nice to see them put out a puzzle game of this magnitude for a handheld system! Would've given it a 10 if it wasn't for all the profanity in the game! That ruined it for me. Like playing a Full Metal Jacket game! Most will be tempted to switch to the Easy setting to get out of some of the complex rooms, but if you'll just think about it you'll figure it out!