If you are reading this review, chances are you are a Wii owner looking to rent this game. Silly reader, you do not want to rent this game. You want to buy it. The puzzles in this little gem are ingenious and thought-provoking and the mechanic of transforming enemies into items is clever and makes you feel accomplished every time you succeed. Even once I knew the solution to a puzzle, I still got a kick out of going back in and doing it again just to watch some of the funny animations and feel the joy of solving a puzzle again. The length and replayability depend on the gamer, but I know this is something that I'll be playing long past the Wii's heyday. If you have a Wii, you owe it to yourself to have this in your collection.
posted by SkakLoading (OAK HARBOR, WA) Jun 12, 2011
Member since Jun 2011
Wow...this game is a pain. I don't mean to come out the gates with such negativity but seriously. It's not that it's difficult it's just frustrating. You remember that scene from Happy Gilmore when Happy keeps on trying to shoot the ball into the clown head and it keeps spitting it back at him? Yeah, that's what this game is like. "Hey good try but not good enough" hock a loogie, spit in your face. And yes you do wish to have the satisfaction of smashing the nose of this game with putter. And it starts right from the beginning. For starters, the moment you begin to play the game you can't help but have the urge to want to mute the game, due to the continuous annoying sounds that the characters were ill-programmed to make (if that's made up word I apologize, it just seemed right). Between the main character's zelda-esque grunts to your(more notably) annoying side kick's pokemon like sounds, the mute button will be in your future. Another annoying thing in regards to sounds made by characters is that when a character has a dialogue box appear, whether it be for character info or actual dialogue, they get stuck in (what I will call) a loop stance or loop expression. This is when a character is supposed show a certain action stance or expression in order to show what he/she/it is saying and will repeat it until you continue to the next dialogue box. Similar to older Square Soft games (minus the whole being a good game part). While they do this they will sometimes make sound as well....and continue to make this sound....until you press continue. This almost makes you not want to finish reading the dialogue box just to keep your sanity. I mean I already have a wife who gets stuck in these loops. Seeing them in a game just blurs the line of reality and imaginary. At least here you have the option to skip through. (inhales)....That' enough about minor annoyances lets get to the major ones...if we must....(exhales) out of space contact at FB (Ranier Aponte) for full review