Inventive controls and refreshing gameplay
posted by xabbott (JACKSONVILLE, FL) Dec 1, 2007
Member since Nov 2007
Zack & Wiki is essentially a point and click adventure game. The Wii controls not only lend itself very well to this genre but enhance it.
The bulk of the game is puzzle solving. These puzzles range from easy to pretty hard. The two elements that make these puzzles so unique are the zones and the items.
The items you pick up can be used in many ways. Like an umbrella could be a poking device, could be opened up to float with, or can even be flipped to use the hook handle. Also creatures in each zone can be changed into items and back. The animals and items they become can each be useful. The item manipulation is done beautifully with the Wiimote.
The zones can have a timed element, a certain amount of attempts, a lurking danger. Some have elements that if not done properly actually take you to a point of no return...without telling you. The only way to find out is to use the otherwise horrible hint system.
Issues with the game. Many enemies and situations are not consistent. Some times I'd walk right up to an enemy and it wouldn't attack. Other times I could enter a room with them and fail because they saw me. This is just one example. Also failing a zone means you start over or use a ticket to revive yourself close to the point of failure. This transition is handle poorly. With the possibility of frequent restarts I feel this could have been streamlined much better.
Overall the game has really inventive controls and refreshing gameplay. It is a good game and definitely worth a rental. It is not for everyone. I do feel it has been over hyped in the gaming media. Hopefully similar titles like this to come to the Wii. One can only hope a future developer will apply a little of the old-school Lucasarts philosophy to it.
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