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GF Rating

75 ratings

Critic & User Reviews

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GF Rating

Very Good

Really fun planetary ship sim.

posted by jimmy68 (EASTSOUND, WA) Oct 10, 2007

Member since Oct 2007

2 out of 2 gamers (100%) found this review helpful

This is a really fun planetary ship sim. Its a cross between Jedi starfighter and Gun Metal in the sense that there is aeoronautical combat and hover combat. The game has a mildly entertaining story complete with villains and heroes.

What makes this game stand out from the pack is the level design. They are really well thought out and later in the game you can man ground turrets to blow up stuff. I come back to play this game for this one level where there is no stress and you man a ground turret and blow up training bogies. Its alot of fun to play that level after a hard days of work and all you want to do is chill in the games bar and shoot random stuff and watch things go boom.

This game will challenge you in missions similar to that of Gunmetal or Battle Engine Aquila in the sense that you need to learn when to be in hover mode and when in plane mode. Mastering this will improve your mission stats. There are some gamers who will probably not like this game, but if you like space sims like Jedi Starfighter and Gunmetal, you should check this out.

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GF Rating

Very Good

Great (under-rated) Game

posted by jake14 (PENRYN, CA) Oct 8, 2008

Member since Mar 2008

1 out of 1 gamers (100%) found this review helpful

Why did this get such poor reviews?
Advertising? The lame name that connects to nothing?

The flight controls for this game are great. You have to learn different techniques for hover mode and for standard flight mode, but the game gives you reasonable time to learn them before forcing you to use them to full potential. When you learn to quickly change between flight and hover and back to flight you will be able to turn on a dime and shoot an enemy down before he completes his barrel roll. Restricted elevations for hovering are a pain, but add realism to the flight sim system.

The only flight glitch issue I found was during standard flight having a maximum height in standard flight mode. Once you hit the max height the sim would hold your ship there for a few seconds allowing only limited response, like flying up into a cloud of Jello.

The combat weapons system was easy to learn and transfer between the optional weapons.

A follow up game to this could include player control of which weapons and he wanted to buy.

Low points of the game:
1. Defined borders that the enemy can fly through, that turn you around and send you back into the play zone during combat.
2. Bonus points that get you nothing but a look at enemy ships in a 360 mode.
3. Inability to customize at all.
4. No chance whatsoever of a Yager 2, to remedy the problems and add some storyline to the likely end of the game.

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