posted by RiosSumari (PALM COAST, FL) Mar 30, 2014
Member since Mar 2014
I've been a fan of strategy RPG's for some time and playing Xcom Enemy Unknown was a very enjoyable experience for me, so sitting down to play Enemy Within I had alot of hype to go on. All in all I was not disappointed, Enemy within takes everything that was great about its predecessor and makes it better. New enemies, new allied units, and new weapons make it all the better. If I had to pick one reason why this game stumbles it would have to be that trying to keep the panic meter down for every country is still a vicious and almost unfair challenge, and no matter how hard I try I always seemed to lost at least one countries support. Ultimately this game was what I wanted it to be, the story and most of the cinematic's were the same but this isn't a bad thing since its more of an expansion then direct sequel. So if you liked the Enemy Unknown do yourself a favor and pick up Enemy Within as soon as you can.
After being a BIG XCOM fan for years now, I'm officially disappointed and annoyed.
(1) I had to set the game to EASY just to get through some of the early levels. I know, I know, the point of XCOM is that it's a super-tough strategy game, but come on! This is ridiculous. Stupid-hard.
(2) More to point (1): when you get to the "defend the base" map, be prepared to throw your controller at the TV. You thought the early levels were hard? Be prepared to lose most of your team. That is, if you can beat this level at all. Near impossible.
(3) The game crashes constantly. Like, every other time I play. Sometimes it won't even load saved games. Sometimes it just freezes during the opposing team's turn. Save often.
An interesting improvement on Xcom: Enemy Unknown.
posted by GreyOgre (DAYTON, OH) Jan 13, 2014
Member since Jun 2010
To say that Xcom: Enemy Within is a brand new experience would not be exactly correct. If you have already played Xcom: Enemy Unknown, the previous Xcom title, you will notice that's practically the same game but with enough added features that it takes the high stakes pressure vibe to a whole new level.
Xcom puts you into the role of a commander in charge of an international project who's goal is to figure out how to best protect the earth from an alien invasion. In the beginning, only armed with earth tech and funded by a bunch of nervous countries who's faith in the Xcom project can quickly evaporate over time, your resources are limited and dwindling. It's an uphill battle trying to defend the earth, outmatched on the battle field and struggling to manage your bases' horrible time sensitive economic situation between missions. In fact it's so stressful, that every step you take forward, it feels like a wonderful victory.
Xcom is not about winning with god-like dominance, it's about not dying as the bug who refuses to be crushed. It's about hanging on by your fingernails and surviving by the skin of your teeth.
In Xcom you survive by your wits and organizational skills alone. You tell your soldiers who to assist in a crisis, you can't be everywhere at once after all, and that decision will have consequences both good and bad. You tell your scientists to spend what precious time they have on what alien artifact your soldiers found in the vague hope that such research will yield good results for your survival in the future. You tell your engineers what you need to spend your waining funds on to improve your base and soldier's equipment.
With Xcom: Enemy Withins' additional features you get another wonderful layer of risk and reward by fighting with a rival earth organization, EXALT, along with new MEC cyborg units and mutant abilities.