posted by Izzy_Duzit (MIAMI SPRINGS, FL) Nov 8, 2012
Member since Sep 2012
XCOM: Enemy Unknown is a unique 3rd person overhead turn-based strategy game that encourages the player to be tactical and think before they make a move. However, the gameplay itself isn't the only crucial aspect of this game. The player assumes the role of commander of the "XCOM Project", an apparent top-secret government agency that gets funded support by a global council to counter an alien invasion on Earth. A large part of the game takes place at the XCOM base (it is divided into several sections to operate from) in which there are a plethora of things to do that affect how you deal with the invasion. You can appoint scientists to perform research projects (depending on what items you retrieve from accomplished missions) such as alien autopsies to help you create useful items like a new weapon. Similarly, you can appoint engineers to perform construction projects to build new items such as satellites. Constructing facilities such as labs and workshops will help increase efficiency in those 2 areas. Another section is the Barracks where you can customize your active soldiers and/or hire new ones. The Hangar is where you can order and customize "interceptors" that help to shoot down nearby UFOs. The final section is the Situation Room where you check the global panic meter and how other countries in the council are fairing. Every 30 days (in game time) there is a council meeting that grades your performance during that time period and that will affect how much currency you will acquire from the council. The main objective of this game is to successfully accomplish any mission you do (i.e. kill all hostile aliens), minimize casualties amongst soldiers & civilians, keep panic meters along with the numer of countries withdrawing from the XCOM Project down. The gameplay is fun but can be frustrating and challenging at times due to movement restrictions, random and unfair enemy actions, lines of sight, and the luck factor with shooting percentages.
I thought I would check this out as it looked different from blowing stuff up and just shooting people. Needless to say I was amazed. I lost track of time every time I picked u the controller. I did not get a 10 because of bugs but highly addictive and the entire time I was stressed out making every decision and even restarting games because of things that happened early in the game that affected me much later on. It was refreshing to have to think and plan instead of shooting someone and being rewarded for time spent and not skill.