Fairly freakin awful
posted by HippyVock (FITCHBURG, WI) Feb 18, 2009
Member since May 2006
33
out of
39
gamers (85%) found this review helpful
There is very little that is good about this game. You're thinking "hot chick with swords" but not so much. More like cell shaded graphics oversaturated with poor color choices (I am not a fan of pink, salmon, rose, etc. that seems to litter the battlefields and cut scenes) obscuring all but the most obvious of thong details. In otherwords, she's not that hot. The game doesn't play much better.
Each level has a red meter on the bottom of it and your job in each arena (level is a bit too kind of a word for the circular areas you can run around in) is to make the red meter tick away. This takes the form of beating the hoot out of something and this is where the game really starts to have problems. Take the rock, paper, scissors ananlogy and apply it to blades, magic and guns with the various enemies and you can start to see the problems. Every enemy needs to be dispatched in a unique way without any guide from the game at all- just start trying out your abilities and see what eventually works. Often, ridiculous combinations are needed just to inflict any damage at all. This disrupts any sense of flow of an action game and almost makes it feel like a bad RPG.
Then there's the poor hit detection, the floating one foot off the ground, hovering defenseless for seconds as a jump is executed poorly or the awful double jump that actually slows you down when you land for using it. You can float in enemies, still taking damage, or get hit over and over by animations timed perfectly to mess you up. In fact, there are so many more bad things about this game, but for room's sake I'll stop. If it didn't "work" I would have rated it lower. Can't recommend.
Was this review helpful?
Report
Abuse