Rent Wrath Unleashed for PS2
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Wrath Unleashed

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Also on:Xbox
GF Rating
5.9

176 ratings

Gameplay Controls

Wrath Unleashed

WORLD MAP CONTROLS
Directional Buttons Move camera and cursor/Move selected character
X Button Select
Triangle Button Cancel selection
Square Button Use Gates
Circle Button Toggles top-down map
L2 Button Toggles the Help Menu
L1 Button Zoom camera out
R2 Button Toggles the Help Menu
R1 Button Zoom camera in
Left analog stick (L3 Button when pressed down) Move camera and cursor/Move selected character
Right analog stick (R3 Button when pressed down) Move camera

TOP-DOWN MAP CONTROLS
Directional Buttons Move cursor
X Button Select highlighted creature and reutn to the World Map
Triangle Button Toggles World Map mode
Square Button After selecting a hex on the map, press to see creatures within range
Circle Button Toggles World Map mode
R1 Button Zoom camera in
Left analog stick (L3 Button when pressed down) Mover cursor

ARENA CONTROLS
X Button Light melee attack
Triangle Button Heavy magic attack
Square Button Light magic attack
Circle Button Heavy melee attack
L1 Button Special magic attack
R1 Button Block/strafe
Start Button Pause/resume
Left analog stick (L3 Button when pressed down) Press in any direction to move character


GamePlay:

Tutorial: Play through the game tutorial (in the Start Menu) to learn everything you need to know about the campaign and strategy battles.

Game Reference:
In campaign missions and battle games, a thorough Help menu is available from the world map. Press L2 or R2, then X Button to activate the Help menu. Consult it often to get a complete understanding of everything you need to know to be victorious!

Movement Range:
On the World Map, when you want to move a creature, you can move it anywhere within the highlighted area, with the following conditions:
1) A creature can't end its turn in a hex occupied by a friendly creature.
2) If a creature ends a turn in a hex that an enemy creature is already occupying, you will move to the Arena Combat screen. The winner will return the the original World Map hex.
3) Walking creatures have to go around all other creatures and can't cross over gaps.
4) Flying creatures can move over all other creatures except enemy Sentinels, and also may not cross gaps.
5) Teleporting creatures can cross Sentinel Barriers, cross gaps and move through all other creatures.
6) Sentinels have a special power known as the Sentinel Barrier. Enemies must end their turn when they move into a hex next to a sentinel. So, enemies must use two turns to attack a Sentinel - one turn to move to an adjacent hex, another turn to move into the Sentinel's hex and attack.