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Worms Forts: Under Siege

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Also on:PS2
GF Rating
6.1

333 ratings

Critic & User Reviews

GF Rating
9

Excellent

Loved fort making and making the whole map mine

posted by Jdoggydog (AUBURN, CA) Jun 24, 2008

Member since Aug 2006

4 out of 5 gamers (80%) found this review helpful

I loved the game from square one, problably because I just love fort making, even in dead rising and, if u can beleive it, destroy all humans 2. Just fortifying my fort and making the whole map mine was fun, and was even more fun with a second player as a team mate along side me, helping me with my fort and mine with his fort. All in all, this is not a rent, its a buy, and it gets better, it's 360 compatible.

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GF Rating
5

Fair

it was ok

posted by FireLover (VENTURA, CA) Jul 14, 2006

Top Reviewer

Member since Jun 2006

3 out of 12 gamers (25%) found this review helpful

i expected alot more of this game, othe worms games are pretty fun, but i soon began to lose interest like the very first level.

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GF Rating
3

Bad

Interesting idea; Poor Execution

posted by MichaelO (PITTSBURGH, PA) Oct 12, 2013

Member since Sep 2010

This game sounded like a good one to me. You build a base one tower at a time in a turn-based strategy game while your opponent does the same. Each turn, you can build a tower and fire a weapon at your opponent's towers.

I wanted to like it, but the concept is ruined by major interface issues. The game plays very, very, very slow. For 95% of the game, you are just watching the opponent's worms slowly moving around and planning their shots. Each opponent's turn lasts a minute--not including painfully slow message popups telling you about what you just saw and asking you if you are ready--and absolutely don't expect the game to make this minute tolerable in any way. For every 20 seconds of potential fun, there's 2-3 minutes of waiting.

But I'm a patient man. I can put up with a slow-paced game. Much more importantly, in spite of going through an incredibly slow tutorial that lasted about an hour, I had no idea what the heck I was doing in the game and was just fiddling randomly trying to get things to work. You would have to spend several hours just trying each weapon out to attempt to figure out what it is and how to use it--let alone getting to the point where you can strategize. The game spends a whole tutorial mission which probably lasts 15 minutes teaching you that the joystick moves and X jumps, but they don't actually tell you how to play. Couple this with the fact that you have to wait 2 minutes between moves and you just have a frustrating experience. I just couldn't take it. When I lost one of the first missions due to reaching the time limit because I couldn't figure out what I was supposed to do, I gave up.

I really gave this game a chance, but it is just too bad to play. I'd love to see a remake or major overhaul because it seems like a neat idea, but until then skip it.

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