IGN Preview of Wonder World Amusement Park
The Wii version of Wonderworld Amusement Park was recently released, and Majesco had the portable edition on hand at E3. It's very similar to the console title and includes many of the same mini-games and rides, but a new zone of the park has been added. Wonderworld Wii had five zones, but a sixth, prehistoric area is now available.
Majesco has been up front with the fact that Wonderworld is intended to compete with 2K's Carnival Games. So most of the mini-games on offer here are carnival-style events like shooting galleries, crane games, and whack-a-mole. Your stylus is your main tool, tapping moles and tossing darts at balloons.
Instead of winning tickets that can be redeemed at the prize tent, you earn prizes right away. Depending on your performance you'll receive a so-so, pretty good, or totally radical gift.
There are six pre-made characters to choose from as opposed to the avatar creation tool in Wonderworld Wii. You'll still have hub areas where you can select games and rides to check out. One area where the DS game seems to be besting the console version is in physics. A skee-ball game here operates on a pretty convincing physics system, whereas the Wii game had no such thing. This may be because Wonderworld DS is an in-house project for Majesco and the Wii game was outsourced.
Wonderworld Amusement Park DS will open this holiday season.
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