posted by caturdaysupreme (FLOYDS KNOBS, IN) Feb 14, 2012
Member since Jul 2011
Wolfenstein is perhaps one of my favorite games of all times. I myself am a Halo fan, so when I heard about this, I wanted to see what it was like. Although there is a lot of blood and gore, the graphics and the game quality checks out with an A+. Mixing actual events and nonfictional informantion with a little sci-fi (THUMBS UP FOR TESLA GUN!!) is great in any successful game for any system. SO FUN!!
I admit the idea of giving it 4 hours before you dump it was not original with me, but when I read it it helped me to give it a little more time. The single player can be aggravating, and you may well want to give up on it numerous times during it. More on that later. I am sure many have, and its a wasted oppurtunity to play a great game fo years to come.
The beauty of RUSE is the endless replayability. If you are familar with Tiberian Sun, from the C&C series, you can compare it to the skirmish matches. You can set up either side any way you want. RUSE does the same, but with many more things you can change for each side, providing many more combinations of possible play. Single player AI play is a complete game by itself. It is nearly glitch free.
Online play is good, with a few variables out of the player and developers control. The game simply did not sell as well as expected, so the online players are fewer, as well. The ones who do play are not usually casual games, possibly due to the weeding out of some during the learning curve, and can be extremely hard to compete with. If you play a match open to all, expect to learn fast. It will be worth it. You can play friends only, however, and I was able to get better by talking a friend into buying the game, and we play at out own level when we don't feel like losing more than our share.
The campain is really just a tutorial hidden in a decent story. Some did not think it was good enough, but I thought it was pretty good overall. Length seemed OK, especially with all of the other parts to the game.
The worst part is the camera being taken away from the player while the game is still going to introduce a new item. It happens too often and seems pointless. Instead of introducing new items in cutscenes, the game often begins talking, and about a fourth of the screen is taken to show the player something that could have waited, in most cases.