This game has real potential, if it had more of a audience. The western theme, and a imposter princesses rise to defeat the bad guy, is a little hard to chew. If you played the other wild arms games, this is not really that different, aside from the grid based attack system and some class changes it is pretty same routine of leveling your character to the next level, synthesizing items, and defeating the next monster. I really liked this game overall, the only thing that got me flustered is the save points, that will have you stuck if you save after a cutsene and you don't know what the next boss is going to be, so u don't know what level you need to be to defeat it comfortably. So id advise making more than one save. That pretty much sums it up.
First off, let me say that this is a great game. Unfortunately, it had little to none advertising, and was released during a time when bigger, more mainstream games were just on the horizon. Still, this is a solid SRPG experience that any true fan of the genre will like.
The story is a bit on the 'too complex' side, and to fully get it you'll have to go to every town and talk to everybody as the story progresses. Most people will likely miss this, and certain aspects of the story will probably go right over their head. That said, if you do take the time to do so, the story is an interesting tale filled with political intrigue and character growth. Some parts felt a bit out of the blue, but overall this game has a solid plot.
The music is classic Wild Arms, with whistling and everything. I liked it quite a lot, as its unique flavor is something other RPG's tend to lack. The music and SFX fits every situation. The English voice acting is subpar (as it usually is), but there is an option for Japanese voice acting, which some may prefer.
Graphics are rather pretty. While it doesn't push the limits of the PSP's potential, it does showcase what it can do. I wouldn't have been surprised to see this quality during the early days of the PS2. The sprites are well rendered, the character portraits well made, and battle grounds easy to purview.
Gameplay is where this game may lose some people. Certain parts of it are insanely hard if you don't do it a certain way. This forces you to adapt your strategy to overcome the obstacle. Those that are unable to do so, or have something against using those strategies, will find themselves restarting battles over and over. Fortunately the game is forgiving, and lets you have unlimited retries without having to reload from your last save. The controls are solid, and the battles interesting (though the reinforcements ploy can become annoying). Nothing a veteran of SRPG's can't easily figure out.
The game was alright but way to annoying. It was Simple and Difficult. Simple because the only time your actually in control is on the battle fields, and difficult for just the same reason. You don't always defeat the enemy to move on with the game. The story was surprizingly good, which is why I'm so disapointed. I know they were trying something new, but the game could have been a hundred times better if they just stuck with their normal game style. I recomend giving it a try but I won't give it anymore then a 4.