Well, Wild Arms 5 is a pretty good game, the gameplay is solid, the story is a bit confusing, and the sidequests and extra dungeons will keep you entertained for about 50+ hours.
Story: What can I say, it's a Japanese RPG. You've got your main character who's oblivious to the main heroine's advances, a girl with amnesia, a man on a mission for revenge, a man with low self-esteem, and a cute little girl with abandonment issues. You gotta beat the main bad guy, save the world, and run fetch quests for side-missions.
Gameplay: Wild Arms 5 has the HEX battle system back, except now you have 3 characters instead of four, but now when you move, it doesn't take up a turn. It pretty much works the same as always. Putting characters on the same HEX allows for HP recovery for more people, combined Force attacks, and more Force Points gained when that Hex is attacked, but more characters get attacked so be wary. Ley Points represent the different elements, with extra elemental boosters with each of them. Now the enemies in the game are hard, really hard. And this game is pretty hard too. This is the kind of game that has several bosses in one level. The puzzles are really hard too, so my tiny brain had to go find some guides for the puzzles as well. And if you wish to take on the extra dungeons and optional bosses of the game, you better power-level yourself to Level 100 or you're pretty much as good as dead.
Sound:The music is great, most of it reflects the western setting of most areas of the game, and well, it's just good, trust me.
Graphics: Well, it's a PS2 game, so don't expect any breathtaking views, but there's no glitches either, and that's good enough for me. Most of the scenes have no voice acting, and the ones that are are too few, and not to spoil anything, but not even the final scenes in the game has any voice acting, and that's lame in my opinion.
All in all, it's a good game, and if you like the WA series, then definitely get it, it'll occupy you for days
Wild Arms 5 is definately better than its previous installments. Wild arms 5 has voice over and a lot of the old features of Wild Arm 4 (like hex battle system grid, random battles, upgrade arm, use of combine attacks, elemental grids, fully healed after each battle, and can choose to restart to the beginning of the battle after losing,etc..) Unlike WA4 which does not allow ou to travel on the world map, WA5 allows you exploring the world map kind of like Dawn of Mana game (except less colorful). the place you wanted to go next will be circled for you on the world map so it's hard to get lost, even in dungeons, towns, etc, there are markers that help you navigate more easier. WA5 has some nice features that other RPGs do not, but the things that tend to wear me down after my first 2-3 hours into the game. They are the transition to battle, before and after, they do add up to quite an amount of time, and random battle encounters :( those are the two are the most noticable weak points of the game..... Luckily, in this game, you can turn random battles for each area off; if you cleansed once of those dark orbs in the area (by defeating the monter inside it), the problem?? by the time you reach the orb, you probably get to where you want to go, and most likely just complete the task and heading out already :/ WA5 is better than its previous installment in the series, but still i would like some improvments if they planning to release WA6, especially the transitions before and after battles. that's got to go!! Other than that, WA5 is a decent RPG (with action/adventure and strategy into the mix:)