You can have a pretty car with a great sound system, but it means nothing if the engine is busted. That's WET in a nutshell: stylish but rotten at the core.
The game is frustrating because you'll often have to come to a dead stop and crane the camera around trying to find out where to go next. I was stuck for an hour at one point because I couldn't spot the nearly invisible patch of fence I was supposed to slide under. The platforming sections just don't flow, and there's no sands of time rewind for ruby. If you mess up, you're starting over from the beginning of the section.
The combat is almost entirely in slow motion. Enemies can absorb insane amounts of punishment unless you get a headshot, so you basically have to jump and slide all over the place hoping your fancy acrobatics don't throw you off a cliff. Enemies get quite a few free shots at you, both from spawning in off camera and from Rubi's lack of any truly reliable defense.
WET, the newest action title put out by Bethesda, has a lot going for it. It has a kick-butt heroine in Rubi Malone, a gun for hire who's quite capable of producing mass carnage with her guns and sword. It's got a decent story, and a nice Grindhouse feel to it, complete with the film grain across the picture and the little ads that pop up making you feel you're at the drive in. It's got some incredible action sequences- the highway sequence near the beginning of the game stands out- and in interesting Rage Mode, where Rubi literally sees red. When the game works, it's a ton of fun- Rubi's got numerous acrobatic moves which puts her into slo-motion to help take out the bad guys. While it does get repetitive, it's still generally fun. But flaws soon raise their ugly head. While wielding dual guns, Rubi will auto target one enemy while you can target the other. Sadly, the targeting reticule can be tricky to get into position. The slippery controls extend to the platforming elements, leading to some unnecessary deaths. The Rage Mode, while cool looking, can also make things difficult to see where you need to go. Checkpoints aren't horrible, but they're placed inconsistently, and let's face it, replaying sections over and over due to cheap deaths can frustrate (the airplane sequence leaps to mind here). Still, all in all, the game is fun enough and the story good enough to keep you playing. The voice acting is fairly good (even if the lip synching is sloppy) and the soundtrack is fantastic. This is a lot like playing a Tarantino movie, so if you're a fan of his work, you should enjoy this game. I'd go with rent only, as its short length doesn't really justify the 60 dollar price tag, or wait until the price drops. It's worth trying, though. If you're a fan of over the top action and creating bloody chaos, WET may be the game for you.
Which defines what you will, possibly only enjoy in this game. Wet's game interaction is of like a rough cut Prince of Persia, but with guns. The story resembles Indies Comedy, like the Big Lebowski/Revolver storyboard( Gangster over-exaggerations). Which had a small charm with its concept. The gameplay however, sucks.
You play as Rubi, a contract mercenary or Fixer. Rubi is a loner, and doesn't like to depend on anyone. Which she has a knack for doing jobs well and her own way, leaving everything dead behind her. Trained in Martial Arts and in fire arms, Rubi gets the job done, and no job is to big for her as long as it meets the right price.
Well the videos for the game look a lot better then the actual game play. Being a title from Bethedsa, you would have imagined the game would have been a bit more interesting for the gamer. The game isn't well rounded at all. The graphics are OK, but the characters motion sucks. The environments are well created with a very good appealing depth of color in all of them, but has a very small texture ratio, where they shader out everything all the time in the background.
Rubi doesn't really do much of anything that involves to much skill. You jump, it turns into slow-mo and you shoot. You slide on the ground it turns into slow-mo and you shoot. Then you hit one button to swing your sword and that is the game. You do that for 4 hours you beat half the game. The character models have no interaction with the environment. You slide into walls, you jump into walls, while in slow mo, but Rubi doesn't catch herself with no intuitive motions.
Rubi can also run on walls which isn't very dynamic as Prince of Persia. But once again you can run on walls, turns into slow-mo, and shoot. you do that 4 more hours you have finished the game. The game has a lot of charm to it, but they seemed to just not finish the motions at all. When you swing the sword its the same swing, the enemy says the same remarks over an over, sometimes it skips.