Rent Warhammer 40,000: Squad Command for DS
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Warhammer 40,000: Squad Command

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GF Rating
5.1

199 ratings

Critic & User Reviews

GF Rating
3

Bad

Very disappointing

posted by zealot73 (WOODBRIDGE, VA) May 7, 2008

Member since Mar 2008

DS Version - Graphically speaking the game was very disappointing. The intro simply fades in and out with still pictures. In game is even more disappointing... graphically speaking the only way that I could tell a difference between my troops and the AI troops was by their color. There was no attention paid to the detail of the sprites. The Nintendo DS is capable of better. I gave up playing it after roughly 30 minutes.

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GF Rating
7

Good

Not for die-hard RTS fans.

posted by Spoott (MINNEAPOLIS, MN) Apr 24, 2008

Member since Jun 2005

Warhammer 40,000: Squad Command is a good game, but there are better RTS's for the DS out there, a least for those who like to have a Rock/Paper/Scissor as Warhammer is mainly a "Shoot first, kill first" kind of RTS. You do have the option to give your squad members different weapons but if your a die-hard RTSer who likes to be able to summon his own fighters and not have to rely on a set number of fighters than this isn't a game for you. If however your new to RTSs and want to get used to it, or are a fan of the Warhammer series this games good for you.

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GF Rating
6

Above Average

The shooting man's tactics

posted by 8bitkokoro (CANDIA, NH) Feb 6, 2008

Member since Jan 2008

3 out of 3 gamers (100%) found this review helpful

First off, any images of final fantasy tactics or whatnot should be left at the door. I picked this one up thinking it was going to ruin my fond memories of the tactics from it's predecessor, you know..the one with miniatures and dice, the kind old fossils play...like me. Well after quickly navigating the sparse menu to my first battle, I was blown away (much like my first opponents). The battle system, although quite simple, somehow managed to capture that elusive coolness of the "analog" warhammer 40,000. The integral dynamics of range and cover are handled quite nicely, at least as much as the format will allow. Also the action points for each unit allows multiple attacks per unit/per turn, a feature that seemed appropriate for firefights. Overall, on the gameplay front it's solid but falls short in the details. A complete lack of music during battle kinda sucked. Not to mention the game gets stale after a few battles, even with new units and weapons. The verdict? It's worth a play at least once just to see how much potential this sort of game has. But like far too many good games gone awry, it abandons that potential in favor of "more money for THQ, NOW!" If only....Oh well. At any rate try it, unless you hate shooters and tactical rpg's...then you should probably be playing mario party or something.

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