Rent Warhammer 40,000: Squad Command for DS
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Warhammer 40,000: Squad Command

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GF Rating
5.1

199 ratings

Critic & User Reviews

GF Rating
3

Bad

Very disappointing

posted by zealot73 (WOODBRIDGE, VA) May 7, 2008

Member since Mar 2008

DS Version - Graphically speaking the game was very disappointing. The intro simply fades in and out with still pictures. In game is even more disappointing... graphically speaking the only way that I could tell a difference between my troops and the AI troops was by their color. There was no attention paid to the detail of the sprites. The Nintendo DS is capable of better. I gave up playing it after roughly 30 minutes.

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GF Rating
4

Weak

If you like this type of game ?

posted by lancelot (MIDDLETOWN, CT) Dec 29, 2007

Member since Dec 2007

I am not a fan of strategic combat games but I thought I should give it a try. The online component and tactics sounded intriguing. The problem was I didn't make it to the online play because the campaign was so boring I had no desire to play anyone online. the graphics are sub par and unit control is limited to point and click options only. Granted I gave up after the first level so there could be some gems in later campaign levels. I would suggest do not rent or buy this game unless you want a portal strategic conquest time of game. Poorly executed.

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GF Rating
6

Above Average

The shooting man's tactics

posted by 8bitkokoro (CANDIA, NH) Feb 6, 2008

Member since Jan 2008

3 out of 3 gamers (100%) found this review helpful

First off, any images of final fantasy tactics or whatnot should be left at the door. I picked this one up thinking it was going to ruin my fond memories of the tactics from it's predecessor, you know..the one with miniatures and dice, the kind old fossils play...like me. Well after quickly navigating the sparse menu to my first battle, I was blown away (much like my first opponents). The battle system, although quite simple, somehow managed to capture that elusive coolness of the "analog" warhammer 40,000. The integral dynamics of range and cover are handled quite nicely, at least as much as the format will allow. Also the action points for each unit allows multiple attacks per unit/per turn, a feature that seemed appropriate for firefights. Overall, on the gameplay front it's solid but falls short in the details. A complete lack of music during battle kinda sucked. Not to mention the game gets stale after a few battles, even with new units and weapons. The verdict? It's worth a play at least once just to see how much potential this sort of game has. But like far too many good games gone awry, it abandons that potential in favor of "more money for THQ, NOW!" If only....Oh well. At any rate try it, unless you hate shooters and tactical rpg's...then you should probably be playing mario party or something.

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