The title says it all. This game is fun to play, and is responsive in both Controller+Nunchuck and Classic Controller setups. The graphics are above or on par with any Wii game I've seen for a realistic art style. The arenas are good, the crowds are a step above your standard sports-game cardboard cutouts, the characters look and move like their real-life counterparts, and the move sets -- especially the signature moves -- are wonderfully rendered and really feel like there's some weight behind them when moves connect. Unfortunately, all that detail has to be loaded into memory, so you're going to be staring at the WWE 12 logo quite a bit between matches. You choose the wrestlers, select which remotes will be active, and get a 15-20 second loading screen; followed by Wrestler 1's ring entrance. Another 15-20 second loading screen before Wrestler 2's ring entrance. And then 20-30 second loading screen, before getting to choose which character to play as.
As for game play, they've got the basics covered: a quick-play mode, a story mode, and what they call the WWE Universe, which basically lets you play (or skip/simulate) every match on Raw, Superstars, Smackdown, and the PPVs.
There's a pretty hefty Create-a-Wrestler system, moveset editor, and a fairly detailed entrance editor as well. All are easy to navigate, and a breeze to get set up.
All in all, WWE 12 for the Wii gets points for general controls, beautiful graphics, great sound, hidden (non-DLC) unlocks, and a wide variety of Superstars to choose from.
So what makes this game an 8 instead of a 10? Point off for the load times; because even with the option to skip the ring entrances, you're going to be waiting a lot. The other point off is a combination of design choices, most around custom Superstars. No move editor in the character creation screen? Using a silhouette instead of a pic in the Universe schedule screen.
But don't let the little things turn you off from this otherwise solid wrestling title.
Mechanics are simple and straight forward. You may want to edit the sensitivity for countering moves. Creative mode with ring creator is something special. The finishers are working a lot better than in previous titles and it is well worth a rent.