This is a review of WWE 12 for the Wii.
Obviously the Wii is the new Playstation 2 and they just half-baked ports of games for it.For instance in WWE 12...
No online. How does this happen?I don't wrestle online unless I am the special guest referee.But no Community Creations...that's just lame.
No create an arena. Again...lame. This could have been done. The Wii gets crapped on...again.
The graphics SUCK. Now some would have you believe that all graphics on the Wii suck but that's not true. THQ is lazy. Period.
This is especially true if you have a fancy HD tv. The graphics look horrible.
Things I liked about WWE 12:
There seems to be more moves. I won't give THQ credit for putting moves back into the game that they took out earlier but are a few new ones.
Comebacks. Although there are few Comebacks in the game giving a wrestler the Comeback ability without assigning a Comeback move will give said wrestler a signature move at the appropriate time.
Other notable things are an increase in the ability to use springboard moves (although,sadly,you can't assign some of these (Beautiful Disaster).Some running moves (Running Legdrop) can't be used for finishers either. Wrestlers also have specific moves for ladder,heck in a cell,royal rumble matches,etc.
Things I don't like...
The clipping sucks.Flying,springboard and running moves are lousy and you never know when you will hit your opponent or vice versa.THQ sucks at this and for some reason refuses to do anything about it. Speaking of suck that never changes...or in this case gets worse every year...
Commentary. With all of the technology at their disposal no video game creator has had the ability to gt commentary right. But it just seems like THQ goes out of their way to make it worse.
I am running out of review space but I do enjoy this game with the flaws.I simulate matches and it is cool to manipulate my own WWE universe.I recommend this to any WWE fan with a Wii and no other system.
The title says it all. This game is fun to play, and is responsive in both Controller+Nunchuck and Classic Controller setups. The graphics are above or on par with any Wii game I've seen for a realistic art style. The arenas are good, the crowds are a step above your standard sports-game cardboard cutouts, the characters look and move like their real-life counterparts, and the move sets -- especially the signature moves -- are wonderfully rendered and really feel like there's some weight behind them when moves connect. Unfortunately, all that detail has to be loaded into memory, so you're going to be staring at the WWE 12 logo quite a bit between matches. You choose the wrestlers, select which remotes will be active, and get a 15-20 second loading screen; followed by Wrestler 1's ring entrance. Another 15-20 second loading screen before Wrestler 2's ring entrance. And then 20-30 second loading screen, before getting to choose which character to play as.
As for game play, they've got the basics covered: a quick-play mode, a story mode, and what they call the WWE Universe, which basically lets you play (or skip/simulate) every match on Raw, Superstars, Smackdown, and the PPVs.
There's a pretty hefty Create-a-Wrestler system, moveset editor, and a fairly detailed entrance editor as well. All are easy to navigate, and a breeze to get set up.
All in all, WWE 12 for the Wii gets points for general controls, beautiful graphics, great sound, hidden (non-DLC) unlocks, and a wide variety of Superstars to choose from.
So what makes this game an 8 instead of a 10? Point off for the load times; because even with the option to skip the ring entrances, you're going to be waiting a lot. The other point off is a combination of design choices, most around custom Superstars. No move editor in the character creation screen? Using a silhouette instead of a pic in the Universe schedule screen.
But don't let the little things turn you off from this otherwise solid wrestling title.