A bad camera and bad firing controls sink WALL-E
posted by JMichaud (BETHESDA, MD) Jun 27, 2008
Member since Jan 2008
5
out of
10
gamers (50%) found this review helpful
WALL-E, based on the Pixar movie, is your average 3D platformer; you go from point A to B, search for hidden objects, fight other robots, jump over obstacles and/or solve puzzles.
WALL-E and EVE are interesting characters, and the cut scenes are fun to watch.
However, just like many other 3D platformers, WALL-E suffers from a camera out of control. The camera has more interest in showing you a blank wall than the robots that are trying to destroy you. It also hinders in the jumping portions of the game.
Yes, you can adjust the camera, but I found the experience more like me fighting it to show me what I wanted to see, not what it wants me to see.
Another problem is EVE's gun; it's very inaccurate - or very weak. I lined up the perfect shot against a group of robots and fired, but they didn't react to my fire until the third or fourth shot; then, they exploded. (AI not very smart here.)
And with the before mentioned camera, this game needs a manual lock on in the worst way. Without it, fire fights became exercises in running about in circles.
Multiplayer is your average collection of games; shooting gallery, player vs. player, coperate, and so on. There's nothing wrong with it, but there's nothing special about it, either.
I say see the movie and skip this game; even the mighty Pixar can't make a worthy game based on a movie.
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