Weak. WEAKWEAKWEAKWEAKWEAK!!!!!!!
posted by Thisisthat (Schroon Lake, NY) Jun 30, 2008
Member since Apr 2008
Isn't it great when a studio totally NAILS the control scheme for their game? Like, actions are based on a simple cohesive language using simple pieces to make larger structures of combination? Y'know, so you can sort of intuit moves? In short, it's a beautiful thing when the controls, I dunno, MAKE SENSE! Isn't it?
Based on the law of contrast in perception, you'll have to rent this game to fully appreciate good sensible well-made controls. You can execute combos with about the consistency of a blind-deaf-mute lobotomy patient having a grand mal seizure.
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