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Venetica

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Also on:PS3
GF Rating
4.6

532 ratings

Critic & User Reviews

GF Rating
3

Bad

Game-breaking Glitches and Uncaring Developer

posted by Eagle41 (REDONDO BEACH, CA) Mar 15, 2013

Member since Mar 2013

1 out of 1 gamers (100%) found this review helpful

Venetica is a game that could have been a decent game but game-breaking glitches on the XBOX 360 and the utter lack of concern by the developer and publisher in distributing ANY type of patch make this game frustrating at best and unplayable at worst. After much research, I found that XBOX 360 users were begging for a patch for over a year before they finally gave up without their needs being met.

The game-breaking glitches linger around quest-centric NPCs that disappear from the game permanently if the player saves a game in the wrong place then reloads that save. The player would then have to restart the whole game all over again, often more than once. I had one situation where one character just kept attacking me for no reason. After numerous restarts, clearing cache, etc., I finally found a workaround that worked for me so I was able to play this game to 100% completion.

Barring the game-breaks, this game was actually somewhat enjoyable for RPG fans and I would have scored it much higher (6-7). There are smaller glitches, as well (i.e. enemies falling through the ground or getting stuck in a wall, conversation that does not match the subtitles, disconnected hair, bad camera control in combat, really bad dialog, etc.) but it is the complete disdain these companies have shown for their console fans that destroyed the enjoyment this game could have been. Quite unsure how this game EVER made it to market.

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GF Rating
4

Weak

Wanted to give it a shot

posted by jaguar7676 (TITUSVILLE, FL) Oct 29, 2012

Member since Nov 2004

Game started out well enough, until it locked..no autosave feature.
Combat is easy and repetitive, while the graphics are worthy of last generation consoles.

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GF Rating
2

Really Bad

A clunky out-dated mess

posted by Ky11j0y (LEWISVILLE, TX) Jul 6, 2012

Member since Jul 2012

1 out of 2 gamers (50%) found this review helpful

I really did try to keep an open-mind while playing this game. I know it can be very expensive to develop a game and the market for them can be brutal. However, this game turned out to be a textbook example of how not to make a game.
I'll start with the graphics. There are reviews that comment on this and they are not exaggerated. To say they are out-dated is something of an overstatement. It reminded me of the first Fable if it were done in the cheapest way possible.
Combat was clumsy and awkward. I felt like it was trying to copy mechanics of a bad Sega Genesis game. You progress through the game gathering XP to spend on skills that help in combat, but you also need to find trainers to unlock these skills. I truly feel that it is odd I have to find a trainer in order to perform a simple block. Apparently you need someone to tell you to move out of the way of sharp metal objects.
The story and quests are completely generic. The story actually opens with your town being attacked by faceless mercenaries. This is something that used to occur in games until players complained about seeing it in every game. To make matters worse: you are then faced with several fetch missions.
The dialog is so amateurish I found myself laughing unintentionally. It really came off as sounding like the developers found people off the street and recorded them. Think of everyone sounding like a bad William Shatner impression, but none of these people were intending to sound like him. Then you have the odd sound glitches that should have been caught in the first stages of testing. There are several times dialog will overlap and you'll hear two people speaking at once and not be able to understand either.
In all it just seems like the developers didn't know what they were doing or didn't care. It has been a long time since I played a game this bad.

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