This Game was very good, I'm glad I gave it a chance.
It basically has the same elements as a Fable game. you can decide to do good or bad deeds that effect your reputation and the combat is also very similar to fable.
I gave this game a 9 because there are no major flaws in it. and the story was very good.
magic and skills have to be set in 1 of 5 shortcuts before it can be used but there are so many magics and skills to choose from your gonna do a lot of pausing to set a new one.
some puzzles seem to have no hints around the area so prepare to look up the strategy or spend a little time on trial and error.
I didn't mind this next one so much but before each boss can be damaged there is a certain thing that need to be done in the fight before you can damage the boss, such as destroying the pillars in the room.
there is the occasional visual glitch but they do not interrupt the game play.
Great game and I'm glad I gave it a chance. unique story.
Weird sound issues, such as disappearing waterfall noises? Check!
Honestly, there is not a single thing about this game I could recommend. Simple things that you've taken for granted in other games (such as having a useful map to use) are absent here. One of the most frustrating things about this game is the combat, especially when you're faced with multiple enemies. One accidental press of a shoulder button and you're suddenly walking around looking at the scenery while getting sliced to death. I'm all for supporting smaller developers, but not when the output is this bad. Frankly the Gamespot/IGN reviews were generous, but I don't think they truly use the 10 point system ("bad" games tend to rate around 5 with them).
For the love of all that is holy, stay away from this game. It's painful on so many levels.
I really did try to keep an open-mind while playing this game. I know it can be very expensive to develop a game and the market for them can be brutal. However, this game turned out to be a textbook example of how not to make a game.
I'll start with the graphics. There are reviews that comment on this and they are not exaggerated. To say they are out-dated is something of an overstatement. It reminded me of the first Fable if it were done in the cheapest way possible.
Combat was clumsy and awkward. I felt like it was trying to copy mechanics of a bad Sega Genesis game. You progress through the game gathering XP to spend on skills that help in combat, but you also need to find trainers to unlock these skills. I truly feel that it is odd I have to find a trainer in order to perform a simple block. Apparently you need someone to tell you to move out of the way of sharp metal objects.
The story and quests are completely generic. The story actually opens with your town being attacked by faceless mercenaries. This is something that used to occur in games until players complained about seeing it in every game. To make matters worse: you are then faced with several fetch missions.
The dialog is so amateurish I found myself laughing unintentionally. It really came off as sounding like the developers found people off the street and recorded them. Think of everyone sounding like a bad William Shatner impression, but none of these people were intending to sound like him. Then you have the odd sound glitches that should have been caught in the first stages of testing. There are several times dialog will overlap and you'll hear two people speaking at once and not be able to understand either.
In all it just seems like the developers didn't know what they were doing or didn't care. It has been a long time since I played a game this bad.