gamers (100%) found this review helpful
I'm new to the uncharted series, that being said the story was pretty easy to pick up and follow. But that was the best thing about the game, the gameplay wasn't the focus of the game at all, all i did was monkey up walls to unlock the next cutscene, they were great mind you but also made up the majority of my gameplay time. There were a few "shoot out parts" but that felt like I was playing a ps2 game and were very basic, and there were a few "RUN from the wall of death" scenarios, but that was about it. The game is visually stunning, but had several drawn out walking/ talking segments that should have been skipped over by a 30 sec cutscene
All in all the story was the only highlight, and the gameplay wasn't that much fun
posted by shirahadori (VACAVILLE, CA) Oct 31, 2011
Member since Jul 2011
gamers (81%) found this review helpful
There are few things in the gaming industry nowadays that truly make you go "wow." This game is one of those things.
To start, the graphics look great. The game continues its tradition of seamlessly flowing from cutscene to gameplay, to in-game sequence. and sometimes you may not even realize you have control of the character, it does it that good. On top of that, the detail in the level design is stunning. Every level has some sort of theme to it, as Uncharted 2 did, and they are presented just as well, if not perhaps better.
Without spoiling anything, the story is rather intriquite this time around. While the main purpose is rather straightforward, there are many twists and turns that are unexpected, and it maintains that constant narrative that drives the single player campaign home for so many fans. The dialogue, particularly between Nate and Sully, is excellent. I found myself laughing all the time because the character relation has grown so strongly between the pair, which happens to be a major theme in this game. The story is doled out in a similar fashion as Uncharted 2, bit by bit, you are given with an intro and then head back into the past for some major backstory, and it works quite well to setup the game and what your main purpose will be, while leaving the experience completely in-tact for you to enjoy.
Now, onto gameplay; the melee system is by far the most advanced in the series with the inclusion of grenade triggering on enemies, using your weapon as a distraction, swinging with your weapon, leaping onto guys for instant knock-outs, and using the environment around you (such as a door, or an object). There are few moments of stuttering due to the new sensitivity engine that was put in, but for the most part it only adds to the experience isntead of hinder it. When rushing through corridors you won't just instantly turn, Nate may actually hit the wall and push off of it, which in turn helps add to the more realist nature.