The worst first hour of a game I've ever played, but after the clunky and off-putting tutorial, it transforms into a well rounded, enjoyable rpg. Seriously, the first hour is so bad I was in too much shock to drive to the store to return it. Then it gets so much better, I promise. Pros: Beautiful landscapes and town aesthetics, inventive creature design, unique gem upgrade weapon and multiplayer co-op matches, 1 awesome Lucasfilms reference! Cons: Poor dialouge/plot(eventually becomes laughable and oddly endearing), weak boss design, not much of a challenge
I have noticed this title receiving poor reviews. Which leads me to believe most really didnt give it a chance. Im here to say otherwise.
To start, I found the environment to be breath taking. The layout of the land is where this title takes things to a new level of quality that I havent really seen before. Where this genre is dominated by 2d cutouts that rotate with you as you progress through the country. That is not the direction Two Worlds 2 goes. Its unique, lush, and beautiful.
Game play is straight forward, engaging, and fun. Strategy is present in every encounter. Want spells, you got it. Nothing to overdone. Want a double bladed axe, swing away. Bows and arrows fly at your whim. Its all here, ripe for the picking.
Story is here as well. Voice acting, facial animations, connections to characters. Granted this is not the games strong points. I would have to say this is where Two Worlds 2 lacks. Compared to the rest of the title. Though it doesnt mean its bad. In fact, it rounds off Two Worlds 2.
On closing. Two Worlds 2 is a really bad name for this title. I believe its in this flaw players just said, "no thanks." Dont let the cover destroy the book. If you want a break from Elder Scrolls and by that I mean a different vintage but same body, with flavor. Its worth it.
Hope this review was at the very least enlightening. Thanks for your precious time. Now pick up your sticks and get to it gamer.