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Two Worlds II

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Also on:Xbox 360
GF Rating
5.0

2488 ratings

Critic & User Reviews

GF Rating
6

Above Average

Could be great.

posted by Liluye (MCKEESPORT, PA) Mar 31, 2011

Member since Mar 2011

The game is really not as bad as everyone seems to review it. Its clunky the graphics are not the very best. I do hate the way conversations are with the weird character movements. The horse riding is a bit chaotic but interesting. But with more polish this could be a really fantastic game. Maybe by Two worlds III they will get it right, it is is much better than the first. If you love RPG's this is a decent one to pass the time with.

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GF Rating
9

Excellent

True RPG fans will enjoy

posted by cruddy (FREDONIA, NY) Mar 24, 2011

Member since Aug 2005

If you are a fan of true in-dept rpg's , I'm talking dungeons and dragons style , Baldur's gate , Elder scrolls and Ever quest. In fact it reminds me a lot of ever quest for the pc(a single player version). The crafting and alchemy is very very in depth . Another feature I loved is putting your own spells together from different element cards and carrier cards. For example say Lighting + missile = lighting bolt. Now that's just a simple one a beginner spell one out of hundreds of combos. Later you can make spells that conjure meteor showers or summon undead soldiers to fight by your side. The game is complex its not like dragons age or mass effect. I would say this is an RPG for a more intermediate player. The graphics are the only thing lacking in this game. I would agree the voice acting isnt top notch on some spots but at least all conversations are spoken as well as subtitled. I'm an avid reader but when im gaming I dont like being forced to read tons of conversations, in two worlds 2 you dont have to worry about that.

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GF Rating
5

Fair

Could have been better... or worst....so..so

posted by greg137 (CALDWELL, ID) Mar 24, 2011

Member since May 2010

Two Worlds 2 tries to improve on its formula, but it misses the mark in a few areas, though.. Still, it is worth a rent, and in the end i found myself breaking down to buy it.. There IS one glaring fault about this game that the first one got right and that was the "hybrid" fighting styles, meaning that in the first game you could be a arcane acher, or a spell sword, or even a paladin type character, but in this game sword users can't use magic and magic users can't use swords! Graphics seem a bit better, but.. The back drop of the story seems like the people who made the first game didn't even play the first one, much less, had a hand in making it.. The deities and their domains seem a little bit scrambled( maleel the original air deity is now in charge of earth, and the shrine no longer revives you. Throglin earth deity is now, supposedly the lord of darkness??? The insanity doesn't seem to stop for the back drop either as the game has trouble trying to determine if the water deity Yatholen is male or fermale!)
The fluke of the town names pronounced wrong has spread to include kyra's name as well! Story telling has always been two worlds weakness, and making the game MORE story driven if only a little bit may not have been the smartest of moves! I know, at least they tried! Still, I DO miss being able to fight the way i wanted to... by mixing and matching styles, but it is forgivable...... for now.

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