posted by Lockindal (EAST LIVERPOOL, OH) Feb 27, 2011
Member since Apr 2009
I usually rate RPGs pretty high, and I have a pretty high tolerance. This game is just bad, though.
The combat feels clunky. It does have a limited combo system; press x to slash, then a to do a slash that makes you do a backstep. X again, and you'll slash into the dude; press A and again you'll do a backstep slash, but from a different angle. However, this does not always work, because sometimes your initial X attack (or the second one) will be this HORRIBLY SLOW overhead slash (that does not do extra damage). Also, sometimes you don't need to combo, because sometimes pressing the X button over and over will let you do this rediculously fast "chop" attack. All of this seemed completely random, with no pattern that I could figure out. Blocking is OK, if it worked more than half the time. Reason being, the brilliant game makers decided to make LT run, block, and sneak. So you can't run up to someone and block immediately. You have to stand still like a moron, and then hope your character doesn't decide to try to sneak. The magic system is good and interesting, but that's about it.
The multiplayer is HORRIBLE, which is the only reason I bought this game. 7 extremely big, but very dull and unchanging, chapters, non-existant plot, little-to-no-challenge, and extremely repetitive. Village mode is fun, but it doesn't change. It doesn't evolve. So once you're done building your village... there is nothing left. Sure, grind for hours in the same 7 chapters and open the chests infinitely in village mode (uncontested) for phat l00t - but what is the point if the multiplayer is so bad and unfun? I didn't even try PVP, so this review does not include that (I don't want to waste many hundreds of hours of my life trying to get a character that would be able to play it, thanks). Looked like the options for pvp were pretty neat, but, just couldn't keep handle of this game long enough.
The single player campaign isn't bad if you can get around the horrible combat system, though.
This game had the makings to be incredible. I am a big fan of the open battle system in games like this, Dragon Age, Oblivion, etc. The fact that you could switch character classes mid-battle was incredible. The spell system was near infinite as far as combinations and effects. The armor and forge system was innovative and refreshing. The fact that you could break down existing weapons and armor to improve others was a great aspect of the game.
With all of this going for the game how could they possibly mess it up? Well let me tell you: The actual gameplay was simple enough and very similar to games of its kind. The downfall was that there never seemed to be any power behind the hits, and the actually chance of you hitting an opponent in melee combat seemed sporadic at best. No matter how leveld up the character was it seemed that one random shot would kill the character instantly whichwas incredibly frustrating. The graphics of the game reminded me of oblivion, which is not bad, for a game that is six years old. The voice acting and the dubbing was absolutely horrible.
In the end, Two Worlds 2 had great potential, but fell very short of being even a mediocre game. Rent it if you're waiting for Skyrim and Dragon Age 2 if you have absolutely nothing else to help you pass the time.
Honestly, I can't give a full review of this game because I could only stand it for a couple of hours but here's my experience anyway.
As far as rpg's go it would have to rate dead last for me. Dungeon Siege 1 or Neverwinter Nights was even better and of course TW2 was released this year!
The game looked as if it was released in the early 00's and the voice acting was horrible and the character gestures were just the same 4-5 things over and over. Characters would shoulder shrug or point with aggression when there was totally no need for it. Creativity was tossed out the window. Wait, they would've had to have the creativity to toss in the first place. Eh!
Then there's all of the cut-scenes omg! I think in the first 45 minutes of the game there is like 10 cutting in action to speak scenes. They're not actual cut scenes. One second you're told to "hurry up, no time for chat" and the next it cuts the running off to waste time and chat for 3 minutes.
Overall, if you're really, really, really bored and have no other choices and you're a masochist then THIS GAME IS FOR YOU! If you're none of the prior then save the pain and run from TW2!