gamers (70%) found this review helpful
Two Worlds II has plenty potential. However, it falls short in areas which can hinder the experience. First off let me say that the game is not that bad. It has plenty of pros, but the cons hurt the whole product.
The grahpics are vastly improved over the original. The world is lush and full of life. You could easily get caught up in the scenery in between slashing up the creatures trying to rip you apart. The character models range from well detailed (like your character to most of the creatures) to bland (like most of the NPCs you encounter).
The story is mostly forgettable. It's your typical save the world from evil affair. You won't find the drive to complete the game since it doesn't really pull you in. The side quests however, are more enjoyable and can easily distract you for hours. That is if you could oversee the combat system.
The combat system is one of the worse attributes of the game. For a game which has a heavy emphasis on combat, it falls short. The animations are stiff and doesn't give you the sense of full contact. I found myself using more ranged attacks and assassinations because it was more satisfying than the standard melee combat. The spells portion of the combat seems very lack luster as most attacks seem to fizzle rather than explode. So if you're looking for a satisfying combat system, you won't find it here.
The in-game menu is another issue. It's tedious and cumbersome. It really takes away from the immersion. It's a pain to navigate, and definitely detracts from the overall enjoyment. There are also a good amount of glitches which plague the game. Not as many as the first, but enough to annoy you.
The game as a whole is fairly enjoyable, but if you're looking for a epic adventure rpg you're better off trying Oblivion (which the game seems to model itself off of) or Fallout 3. But if you want to give it a run, it's a good way to explore this new world and have some guiltless fun for a few days or a few weeks.
This game does not deserve a 5.5. It has enough content and is immersive enough to get a 7 from me.
1)It is mountains better than the first one.
2) Magic system is best ever created
3)Tons of gear
4)tons of quests and exploring
5)Enough content to warrant purchase, even though i never purchase games for more than 10 bucks
1) too much dialogue(youll skip almost all of it)
2)Buying a house serves absolutely NO purpose
3)Sailboat useless and annoying to control
4)Spend all of your time building up your character only to have a final boss fight that requires you to harpoon the darn thing
gamers (64%) found this review helpful
Two Worlds 2 is, what some would call, a diamond in the rough. I, myself would call Two Worlds 2 a dollar found in a pocket. The excitement of discovering a dollar in you pocket only to have it wane when you realize it was just a dollar. Still, a dollar is a dollar and it's worth having. Same goes for Two Worlds 2. It's worth having until the rest of the RPGs arrive later in the year.
To get started with, the character generation has been much improved. In the last iteration you were stuck choosing variations of a bald white dude that you could accessories with wigs. Now, what is strange is after you create your character and begin gameplay, the opening video shows your sister, whose complexion never adjusts to what you have chosen to appear as. The first few hours of this game will turn off quite a few players. It's a long tutorial, and as you play you begin to unlock various parts of combat. The main problem is that it takes you about an hour to an hour and a half to discover this. As you character gains experience the game much improves, and becomes more than tolerable.
I would recommend this game for those that like western style, open world RPGs. At least for those that have played The Elder Scrolls IV: Oblivion or Demons Soul's to death. This game should tide you over until at least the summer.