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Two Worlds II


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New: $59.99

Also on:PS3
GF Rating

4956 ratings

Critic & User Reviews

GF Rating

Very Good

Improved from first, now playable!

posted by Disconude (SYRACUSE, NY) Jan 30, 2011

Member since Nov 2006

143 out of 158 gamers (91%) found this review helpful

What's improved from the first:
-Voice acting - no more "foresooth" and "mayhap"! More modern, well translated voice acting that is on par with most games
-Combat - much easier to aim, block, attack, and blast enemies
-Glitches - although still present in cinematics, the game itself runs great
-Horse back riding - the Horse finally goes where you want it to. Although you have to keep tapping LT to keep it moving. Slightly annoying.

-Graphics are of mid/high quality (NOT LAST GEN)
-Side Quests are interesting and engaging
-Crafting is addicting, and a offers a new approach to equipping your character with good gear
-Combat is strategic and fun. Button mashing and spamming attack will get you rightfully killed. You have to use variable weapons and tactics to defeat different foes.

-Long tutorial - Most people give up after hour or two. You need to get over this hump to appreciate the gem this game is.
-talking sequences - the script is fine, but having to watch two people stare at each other for x minutes is boring

To compare this game to something from Bioware, Bethesda, or Square-Enix is excessive. This game cannot possibly compete with the RPG giants, but it's a very good rent to hold you over for the amazing Skyrim or TOR coming later this year.

If you complain about how it doesn't fit your screen. Shut up. Go to Options-Graphics-Safe Border. Fixed and Done.

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GF Rating


Don't listen to most reviews of this game.

posted by lotw01 (PALMDALE, CA) Mar 22, 2011

Member since Nov 2003

75 out of 83 gamers (90%) found this review helpful

First off you cannot review a game in 10 minutes. The 1st part of almost every game is a training and builds to what the game really had to offer.

That being said the game does start slow, very slows and doesn't show what it can do until you leave the training area. Also you are needing to pay attention to the instructions(training).

Once you get past the training you can upgrade weapons, armor, spells, enchant items, create spells, potions, etc... The world so far seems to be pretty large. Exploring does sometimes get you some good stuff and can also end your life (I died several times exploring).

The crafting/creating part of the game will keep you playing for a long time, if you like that sort of thing.

Combat is a bit on the weak side, but battles are as they would be in real life, try to avoid if possible. I am playing on the easiest mode and have died quite a few times. As with any RPG the key is to grind and level up. If you don't you won't make it far in the game at all.

The graphics are probably as good as they could do without causing slow downs, not the best graphics engine but serviceable. At times the game looks beautiful and other times just ok.

If you are an old school RPG person I would recommend at least renting this game, but give it time.

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GF Rating

Very Good

What the first Two Worlds was supposed to be

posted by Twizlex (DAUPHIN, PA) Jan 24, 2011

Top Reviewer

Member since Jul 2006

146 out of 168 gamers (87%) found this review helpful

The original Two Worlds made a lot of promises that it didn't deliver on, namely that it was going to be "Oblivion with co-op." Not only was the co-op terrible, but the game was nowhere near Oblivion's quality in the single player game either. Well, Two Worlds 2 corrected at least most of the problems of the original, but it still isn't Oblivion with co-op.

The single player is actually really good this time. It even goes as far as making fun of itself with little jabs at how bad the first game was. The story isn't all that great, but there is a TON of stuff to do. Even if you find the main quest pretty bland, there are some side quests that are pretty interesting to make up for it. The land is broken up into a bunch of islands that you can actually hop in a boat and sail around to.

The crafting mechanics are pretty awesome, too. Instead of always finding a new, more powerful sword, you can find a sword you like the looks of and just upgrade it. Everything you find can be broken down into raw materials, which you then use to upgrade your weapons and armor. Magic works in a similar way: you find magic cards that you stack together to form a spell. A "fire" card mixed with a "projectile" card equals a fireball spell. Pretty simple, but you can come up with some really crazy combos if you experiment.

The multiplayer is a mixed bag. It kind of plays like Red Dead Redemption in that your multiplayer character is completely separate from your single player game. There's a separate co-op story to run through, but it isn't all that long. The real prize here is "Village mode." This puts you in charge of your own multiplayer town with its own economy. You defend it and do quests for it with your online buddies, and the village grows. Earning money in multiplayer games to invest in your village gives more of an incentive to keep playing multiplayer.

Graphics are good, not great. Music is cool. Voice acting is terrible. Worth a try if you like RPGs.

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