Rent Turok: Evolution for PS2
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Turok: Evolution


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GF Rating

235 ratings

Critic & User Reviews

GF Rating



posted by keith11580 (VALLEY STREAM, NY) Nov 14, 2007

Member since Jan 2006

2 out of 3 gamers (67%) found this review helpful

turok is an game like grand theif auto only it dinosaursi id played it it was hard but the game gets easierwhen you play you get guns like shotguns pistols and pazucas thats all i got to say bye

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GF Rating


fun but bad

posted by owengamer (EAST FALMOUTH, MA) Feb 28, 2009

Member since Feb 2009

1 out of 2 gamers (50%) found this review helpful

wow Turok evolution fun but bad this game would not be a fast seller in a store because the graphics suck,the envoroment's look fake,and the sound sounds like a cartoon.horrible game dont rent or buy this game.

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A disappointing step in the series

posted by Pathend (PHOENIX, AZ) Dec 18, 2007

Member since Dec 2007

1 out of 4 gamers (25%) found this review helpful

Though I haven't followed the Turok series too closely, I have fond memories of playing previous titles. Especially the one on the N64. In those games, though they were tough and puzzling, they were still fun and worth the money dished out. However, this latest version of the PS2 game saddened and disgusted me. When I popped it into my system and the opening cg began, I was hopeful. The graphics were weak, but I just took it as four years of development, and allowed that sinking feeling to pass. However, when I was finally able to control the Native American warrior, there were a few instances that perplexed me. The first was the unfortunate camera options. You either had the choice of inverted or non-inverted, but it didn't give the ability to specify whether you wanted to invert the X and Y movements. I personally prefer my FPS specifications to have inverted pitch but non-inverted left to right movements.

The gameplay itself was lacking, even when the graphics were decent at best. Though I know the series isn't particularly linear, this one was both simple and mind-wracking. The enemies seemed to pop out of thin air and were easily walked up to and beaten with the melee weapon, making projectiles obsolete. Also, there were entire levels that had ammo for weapons that either I couldn't find or weren't available yet. The environments were closed off and nearly two dimensional. Hardly have I walked in a forest only to notice that the trees simply dropped off into a flat wall-like background of endless blue.

Though I may seem very against this title, one must understand this game isn't for the Super Nintendo. It's for the Playstation 2, a system that still hasn't been rendered obsolete despite the new system. Also, one should look to titles like FFXII, which uses the same system and has a dazzling effect. Hopefully the new Turok title will make me forget this pitiful game ever existed.

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